Monday, February 15, 2016

Worldbuilding = Soulsaving

Dear readers,
Sunday nights are my favorite night of the week. Why? You ask.  Because it's Game Night; the night when me and a bunch of friends get together at the local game store and play Dungeons & Dragons. I got back into D&D a little over a year ago and it's been a lot of fun.  I'm with a good group that does the unexpected in campaigns, much to the chagrin of our DM.
A couple of weeks ago, our current DM announced she would be unavailable until May.  I was asked if I would like to DM a game.  It's been years since I did so, but I said 'Sure.'
This led me to consider settings.
If I'd been lazy, I would have just set the adventure in the typical medieval fantasy world that most of you are familiar with. Instead, I decided to shake things up a bit and gave the players some options for settings.  One was the typical fantasy setting, one was a sort of modern setting and the other was a swords & sandals setting.  I also decided to mod some of the races.
The players seemed intrigued and after some discussion they agreed to play in the swords & sandals setting. For those of you unfamiliar with the genre, think Conan the Barbarian and Clash of the Titans.  It's a mostly Bronze Age setting.
With that decided, I sat down and got to work doing some worldbuilding.
The world would be young and mostly uninhabited. Civilization would have arisen around the seas. There would be cities, but they would be spread far apart, separated by vast swathes of wilderness. There would be no roads connecting them. Travel and trade would occur via water. 
I limited the races to the four core D&D races: Dwarves, Elves, Halflings and Humans. Then I modified them.  Dwarves in this world are monument builders. Elves need sleep and have no connection to the Fey.  Halflings lost their Luck and Bravery but became stealthy. Humans sacrificed some ability scores but gained extra languages and proficiency with some type of tool, etc.
I wanted to have a closed setting so rather than import the usual D&D pantheons, I created a pantheon for this world; twenty-two gods, covering most of the classes and divine domains, as well as a couple of extras. 
Once the foundations of the world were laid, I got down to designing an adventure. I spent a week statting out NPCs (NonPlayer Characters), coming up with some divergent threads the players could follow if they wanted, a general overview of the city they would start in and then, I said enough was enough and put it all down.
This past Sunday, the group got together.  I sat at the head of the table, notes laid out around me, and began the story.  The players went around and introduced their characters: Human Rogue, Human Cleric, Elf Sorcerer and Human Druid.  
The story began in the most cliched of settings: a tavern. A tavern on a dark and stormy night.
The session lasted about two hours and things went pretty well. There were some hiccups with initiative order, but nothing major, and I was liberal handing out Inspiration this session. Also, from a world building stance, I realized I hadn't considered how money would function in this setting. Overall though, I think things went well. The players seemed engaged; the main plot hook was swallowed and everyone had a good time. 
To me, that's what's important. 
I'm looking forward to next week's game, when the players meet some new people and, hopefully, begin their quest in earnest.
But the thing that really makes me happy is the fact that I've managed to find a creative outlet. I can't seem to write stories these days, but putting together this adventure was incredibly satisfying. So, even if I don't have another book in me, it's nice to know I can still create something engaging and interesting.
And that's good enough for me. 

Tuesday, February 2, 2016

Writing? Eh. Part 2: Electric Boogaloo

Good evening, gentle readers.
I hope you've had a good day. Maybe enjoyed some sun.  Had a nice lunch.
It's been unseasonably warm here the last couple of days, not that I've taken advantage of it. I've spent the last two days in bed, trying to write.
Please note my use of the word, 'try.'
Nothing happened.
The screen/page remained blank.
However, I'm hopeful that something will kickstart my creative juices.  The D&D group I play with asked me to run a game later this month and I accepted.  I'm hoping it will be a good way to get some creative energy moving around.
I've already got a story in mind.  It's a bit bare-bones, but I haven't run a game in forever and I want to ease my way back into it.
So, I've taken a break from the attempted writing to do some worldbuilding, come up with some NPCs and enemies and flesh out some alternate routes the story can take.
Knowing the guys I''m playing with, I wouldn't be at all surprised if we wind up on a different plane of existence.  That's just the way this group rolls.
At the very least, it won't be boring.

Monday, January 25, 2016

Haiku

Sitting in stillness,
shadows linger in my thoughts.
Where has the path gone?

Tuesday, January 12, 2016

Writing? Eh.

Good afternoon, gentle readers!
It's the second week of 2016 and, to be honest, this new year has gotten off to a bit of a shit start.
Natalie Cole passed away on January 1st and just this past Sunday we lost David Bowie. Two great musical talents....gone.
It makes one think of the impermanence of existence, of legacies and how we'll be remembered.  If we're remembered at all.
I hate to admit it, but I think writing is my way of giving Death the finger.  The Grim Reaper is going to take me, sure, but whatever I've written will survive my death.  It'll float around on the Internet, maybe printed out here and there, spoken of by people.
My writing will be my legacy.
So, if that's the case, why the hell haven't I written anything lately?
That's a very good question, ladies and gentlemen.
I wish I had an answer.
I could say it's the job.  Things have been crazy at the shop where I work.
I could say it's a lack of inspiration, but that's not exactly true.
Maybe it's a lack of discipline? I used to make myself write every day.
Now?
Not so much.
Now, I have been doing some writing, but it's not really writing for publication.  It's more like personal journaling a.k.a. blowing off steam.
And I haven't even been doing that all that much.
Lately, whenever I sit down with my laptop, all I want to do is watch YouTube videos or check out what's new on Netflix.
But it's 2016. Right? The start of a brand new year.  So, I'm going to try and get my nose against the grindstone again, to publish at least one new story this year.
It probably won't be Shakespeare, but it'll be something.