Wednesday, October 18, 2017

Lux Tenebris: Captain Akernu

CAPTAIN AKERNU, L9 Dragonborn Pirate

STR     09 (-1)
DEX    18 (+4)
CON   16 (+3)
INT     10 (+0)
WIS     10 (+0)
CHA   10 (+0)
HP       80       
AC      15 (Leather armor)

Traits:
Draconic Ancestry: Copper
Breath Weapon: Acid
Damage Resistance: Acid
Languages: Common, Draconic

Proficiencies: +4
Armor: All armor, shields
Weapons: Simple, Martial
Tools: Navigator’s tools, Water vehicles
Saves: Strength +3, Constitution +7
Skills: Acrobatics +8, Athletics +3, Perception +4, Survival +4

Feats:
Ship’s passage
* * *
Fighting Style: Archery
Second Wind
Action Surge
Martial Archetype: Champion
- Improved Critical
- Remarkable Athlete
Extra Attack
Indomitable

Equipment:
Longbow. Ranged.+10 to hit; deals 1d8 +4 piercing; 150/600 ft., Heavy, 2-handed.
Daggers(4). Melee. +8 to hit; deals 1d4 +4 piercing; Finesse, Light, Thrown (range 20/60)
Handaxes(2). Melee. +3 to hit; deals 1d6-1 slashing; Light, Thrown (range 20/60)
Leather armor. Light. AC 11 + Dex.
An explorer’s pack, a belaying pin, 50 ft of silk rope, a lucky charm, a set of common clothes, a belt pouch w/10gp.

Born in the Draconic Empire, the dragonborn who would eventually call himself Akernu began life under a pall. A sickly infant, Akernu was cast out by his clan, placed in a community creche with other rejected dragonborn infants.  Under normal circumstances, if he survived, he would have been relegated to a life of community service, performing jobs that no one else wanted. And, initially, that seemed to be the dragonborn youth’s destiny.
But then, while scavaging for food along the docks, the youth met a human pirate called Gulliver.  Captain Gulliver took a liking to the youth and brought him aboard his ship, The Gale, as cabin boy.
Life at sea agreed with the youth and when he discovered his benefactor was a smuggler and a pirate, he simply accepted it. After all, honest dragonborn had treated him like trash all of his life, while Captain Gulliver had shown him a whole new world.
Choosing a new name, to go along with his new life, Akernu remained a loyal member of The Gale’s crew.  When Gulliver fell in battle, the crew chose Akernu as their new captain.
Under Akernu’s leadership, the fortunes of The Gale and her crew rose steadily. In fact, Akernu did so well as a pirate he was offered a place in the Kraken Brotherhood.  Although he refused,  preferring to operate independently, he remained on good terms with most of their members.
When the Draconic Invasion began its invasion of the West, Akernu was operating in the Bittersalt Sea. The Imperial Navy was small, the empire’s resources focused more on the Legions and their spellcasters. When the teleport system connecting the Empire to the west failed, the Draconic Navy was dispatched to offer support to the Legions.
With no great love for the Empire or its people, Akernu has had great sport, hunting down the naval vessels and sending them to the bottom of the Bittersalt Sea.  He usually allows the crews to evacuate before doing so.  Usually.
Recently, Captain Akernu has turned his ship east. He sails for the coast of the Draconic Empire, intent on harrying the small ports that offer safe harbor to the Draconic Navy. He may even attempt to do some damage to the naval shipyards at Hesik-Tet.
The Kraken Brotherhood has been watching Captain Akernu closely over the last few years. They’ve decided to offer him a place among them again. However, if he refuses this time, the Brotherhood will declare him an enemy and Captain Akernu may find himself battling both the Draconic Navy and the forces of the Kraken Brotherhood.

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