Monday, November 5, 2018

Lux Tenebris: Widowmaker Bay - Part Two


Widowmaker Bay is a small, insular community located on the western coast of Nur. To the west is the Gulf of Promises. The Graymist Way, a major travel route, lies just east of the town. South of Widowmaker Bay are a string of small fishing villages and hamlets that make Widowmaker Bay appear positively cosmopolitan. North of the town are pine forests, but no other communities for at least a hundred miles.

The town's population is predominantly human and nonhumans are seldom encouraged to settle within Widowmakers Bay.  Fishing is the dominant industry, followed closely by logging.  The recent opening of a Circle Station just outside the town has opened up new trade opportunities, but many local merchants and townsfolk are suspicious of the Station's motives.

The town is governed by a mayor, elected by the citizenry every four years, and a six member town council, its members chosen by popular vote every two years. Widowmaker Bay is a 'Free Town' and swears no allegiance to any noble lord or king.



Places of Interest

Widowmaker Bay offers few places of interest or note to travelers or adventurers. 

The Circle Station (1) just north of town has become a point of local interest. It occupies the home of the Stark family, one of the town's oldest and most respected bloodlines.  Although use of a teleport circle is too expensive for most locals, tours of the Station are available via appointment for a small fee.

South of the town proper is the Widowmaker Bay Lighthouse (2), established over a century ago to warn ships of the treacherous coast surrounding the town.  Local history, not typically shared with strangers, records that the Lighthouse was built and commissioned after the town was laid seige too by the angry ghosts of folk who perished in the bay.

On the northwest side of town is the Temple of Solat (3). Built by Widowmaker Bay's wealthiest families, the temple is a modest stone building. The exterior is painted black and purple and the color theme continues on the interior. The Temple is weatherbeaten and has seen better years. As the wealthy merchant families moved away, the Temple has fallen into disrepair. There is no priest or clergy in residence, although on occasion an itinerant priest of Solat will appear to bless the temple and lead informal prayers. By longstanding tradition, the town's widows look after the Temple, as best they can.

South and east of the Temple of Solat are the town's graveyards(4). In Widowmaker Bay, the dead are burned and their bones are interred in crypts and mausaleums.  Only residents may be buried in the town graveyard.

The area further west of the town graveyards is known as the Wreckers' Yard(6). For a time, Widowmaker Bay's residents employed shipwrecking as a means to keep the town's fortunes afloat. They would light bonfires on the beaches to lure ships close to shore where they would run aground and sink. Survivors of these shipwrecks were brutally murdered, their bodies buried in the marshy land that became known as the Wrecker's Yard.  Today, when someone from outside of Widowmaker Bay dies, they are buried in the Wreckers' Yard.  The area has an unpleasant reputation with locals. There are rumors of undead prowling the Yard, and most locals avoid it after sundown and on overcast days.

At the western end of the small peninsula Widowmaker Bay occupies, beyond the Temple of Solat, the graveyards and the Wreckers' Yard is the Bottom(5).  Even a town like Widowmaker Bay has its undesirables and this area is where they tend to congregate. Although technically part of the town, the town does nothing for the Bottom. Its residents, known as Bottom-Dwellers among the locals, are a mix of outcasts, criminals and rejects. If you're an outsider in the town proper, you'll probably get snubbed. If you're an outsider in the Bottom, you'll probably get stabbed.

Persons of Interest

Thalia Arthoria, L14 Human Hermit
Thalia Arthoria is the last living descendant of the wreckers who once led ships to their doom in Widowmaker Bay.  She's a crone who lives in the Bottom, but spends her waking hours in the Wreckers' Yard, tending its makeshift graves. Thalia's a bit mad, but she knows more than anyone else in town about the strange happenings in the Wreckers' Yard.

Aldoral Dusk, L9 Human Conjurer
Aldoral Dusk is the Master of the Widowmaker Bay Circle Station. An affable, but rather mediocre, wizard, Dusk is originally from Darkwater. He doesn't much care for Widowmaker Bay, and has decided that when his current contract is up that he will move to Moontree where people are "more civilized and less inbred." 

Arabella Stark, L8 Human Merchant
The Stark family was one of Widowmaker Bay's wealthiest and most-revered families. Arabella Stark was the youngest of four children and the only member of the family to still reside in the town. The family's fortunes have fallen recently, necessitating Mistress Stark to lease out a floor in her home to the Circle Station. It's not something she would have done under other circumstances, but she didn't have much choice. And Arabella Stark, for all of her narrowminded prudery, is a survivor.  She will do whatever she has to, to ensure the success of herself and her family.

Doric Rider, L4 Human Merchant
Doric Rider runs a livery stable in Widowmaker Bay. He mostly rents out horses to folk who need to travel to Gullcliff or Moontree. Rider's family is fairly new to Widowmaker Bay (less than three generations have lived in the town) and there are rumors he has orc blood in him, considering his prodigeous strength and stamina. Of course, no one says anything about it to Doric, but behind closed doors people gossip. Doric is aware of the gossip, and it's starting to grate on him.  Sometimes, he dreams about setting fire to the town and riding away on one of his horses.  Outsiders, especially those with orcish blood, might find Doric a useful ally while in town.

Issilor Roseoil, L9 Half-Elf Pirate
Issilor Roseoil walks through the streets of Widowmaker Bay at night, sure in his confidence that there is nothing more frightning in this shithole town than himself. A smuggler and pirate, his fortunes took a turn for the worse and he wound up in Widowmaker Bay. He's biding his time until he can leave the town, trying to keep a low profile, but its hard. Issilor hates this town with a passion and spends as little time as possible among the locals. Most days, he can be found wandering the beach or sitting in the Temple of Solat. The Temple has become his favorite place in Widowmaker Bay. He's started reading some of the old books there, more out of boredom than anything else, and feels a curious sense of empathy with the Deep God.



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