Population: 3719
Demographics: Human (66%), Halflings (23%), Gnomes (7%),
Dwarves (3%), Other Races (1%)
Fairhill is the largest community in the Southlands and one
of the oldest. It was established over six hundred years ago by the Phoenix
Kingdom and survived the kingdom's collapse four centuries ago. Today, Fairhill serves as a nexus of culture,
trade and diplomacy within the Southlands.
It also serves as the headquarters of the Knights of the Phoenix Crown,
a militant order granted wide-ranging powers by the Compact of Three Rivers.
Fairhill occupies the highest point of land in the area and
offers spectacular views of the surrounding area. It would be almost impossible
for a hostile force to take Fairhill by surprise. The community is surrounded
by a tall, stout wall of fitted stone. Entrance is granted by only two gates,
which are heavily defended.
At the center of Fairhill lies the Bastion, an ancient
fortress. The Bastion functions as the headquarters of the Knights of the
Pheonix Crown, and also serves as a fallback for the citizenry in the unlikely
event that the town walls are breached.
Fairhill and the surrounding area is ruled by the Delselors,
a noble family that can trace its origins back to the founding of the Phoenix Kingdom. The current Lord Fairhill is Ariel
"Ari" Delselor. However, since Lord Fairhill is only five-years-old,
his uncle, Sir Ephram Delselor, is acting as his regent until the young lord
reaches the age of maturity.
Other prominent members of Fairhill's community include:
Lady Galena Sylvereve, L14 Human Noble
STR 06 (-2) DEX 10
(+0) CON 11 (+0)
INT 12 (+1) WIS 16 (+3) CHA 15 (+2)
HP 73
Languages: Common, Elvish, Halfling
Skills: History +6, Persuasion +7
Tool Proficiencies: Cards +5
Feat: Position of Privilege
Lady Sylvereve is the widow of a Knight of the Phoenix
Crown. The daughter of a minor aristocratic family, Lady Sylvereve had an
adventurous youth before setteling down to become wife and mother. She is good friends with Sir Delselor and
hosts a weekly salon in her home that attracts a range of colorful and
interesting individuals from Fairhill and beyond.
Secret Info: During
her adventurous youth, Lady Sylvereve had an affair with an elf that resulted
in a child. This half-elf son has been raised in Fallen Baramir. If the affair
was revealed it would be somewhat scandalous, but if the existence of the child
was exposed Lady Sylvereve could find herself ostracized from polite society
and possibly disowned by her family.
William Murmur, L8 Human Artisan
STR 14 (+2) DEX 14 (+2) CON 10 (+0)
INT 10 (+0) WIS 15 (+2) CHA 10 (+0)
HP 43
Languages: Common, Dwarvish, Halfling
Skills: Insight +5, Persuasion +3
Tools: Mason's tools +3
Feat: Guild Membership
Master William Murmur is a large, gray-haired man who
doesn't speak very much, but has a great deal of influence among Fairhill's
various guilds. Murmur is the head of
the Mason's Guild, one of the most important guilds in the town, as they are
responsible for the upkeep of the town wall, the Bastion and various public
buildings. Even-tempered and quiet, Murmur caused a bit of a stir a few years
ago when he married a dwarf woman and they adopted several children. However,
since then the community has accepted this unusual family and even embraced
them.
Secret Info: Murmur is
the son of travelers, a fact most folk have forgotten about. He isn't ashamed
of his background, but isn't proud of his family, who are infamous conmen. If
they were to come back to Fairhill, or attempt to contact him, and his
connection with them was revealed, it could have a negative impact on his
status with the local community.
Ulrin Greenhall, L6 Strongarm Halfling Merchant
STR 11 (+0) DEX 15 (+2) CON 10 (+0)
INT 10 (+0) WIS 10 (+0) CHA 17 (+3)
HP 33
Traits: Luck, Brave, Halfling Nimblness, Strongarm Weapon
Training
Languages: Common, Dwarvish, Halfling
Skill Proficiencies: Insight +3, Persuasion +6
Tool Proficiencies: Vehicles(Land)
Weapon Proficiencies: Shortsword, +8 to hit; deals 1d6 +2
piercing.
Feat: Guild Membership
Ulrin Greenhall is head of the Guild of Glassworkers in
Fairhill and he also serves as Master of Guilds, an influential position that
requires him to coordinate contracts and work between the town's various
guilds. Unmarried and wealthy, he has something of a reputation as a ladies'
man and can often be seen squiring attractive women about Fairhill.
Secret Info: Ulrin
Greenhall is a devoted follower of Reined, the God of Mischief. He serves his
god by spreading rumors and misinformation, usually to his own benefit. If his
faith was ever discovered it could cost him everything, his wealth, his
position and his reputation. Indeed, it could even cost him his life.
Father Aric Foghall, L13 Lightfoot Halfling & Priest of Ratava
STR 10 (+0) DEX 10 (+0) CON 10 (+0)
INT 10 (+0) WIS 15 (+2) CHA 16 (+3)
HP 68
HP 68
Traits: Lucky, Brave, Halfling Nimbleness, Naturally
Stealthy
Languages: Celestial, Common, Halfling, Primordial
Skills: Insight +7, Religion +5
Feat: Shelter of the Faithful
Father Aric is a handsome halfling man with warm brown eyes,
dark blonde hair and an easy smile. Because he is a priest of Ratava, the
Goddess of Pleasures, most other halflings find him a bit . . . odd. But Aric Foghall grew up alone, on the
streets, scrambling just to survive. Coming from a history of privation, Father
Aric understands that pleasure is more nuanced than most people realize. That
it isn't just an end unto itself, but it can be something to coax and goad a
person to greater success in life. He understands that the pleasure one gets
from reading a good book or eating a fine meal is just as meaningful as that
derived from sex.
Secret Info: Father
Aric doesn't have any secrets of his own, but he is privy to the secrets of
others. People have confided intimate things to the priest, mostly seeking
reassurance that there is nothing wrong with their desires. As such, Father Aric
knows things about some of Fairhill's residents that could be embarrassing or
devastating if the information was shared.
Azorna Dajir, L6 Human Folk Hero
STR 17 (+3) DEX 12 (+1) CON 11 (+0)
INT 11 (+0) WIS 11 (+0) CHA 13 (+1)
HP 33
Languages: Common, Halfling
Skills: Animal Handling +3, Survival +3
Tools: Woodcarver's tools, Vehicles(Land)
Feat: Rustic Hospitality
Fairhill tends to attract all manner of travelers, but few
made the impact that Azorna Dajir did upon her arrival. The nineteen-year-old daughter
of farmers slain during the Draconic invasion, Azorna organized the survivors
from her village into a ruthless fighting force. Stories of their exploits
reached Fairhill and, after the legions were destroyed, she was invited to join
the Knights of the Phoenix Crown. Azorna
has come to Fairhill, but has not committed to the Knights. She feels she is
still too angry and griefstruck and is considering heading north, to join the
forces mustering at Fallen Baramir.
Secret Info: Azorna
Dajir is the last living descendant of King Rochard, the last King of the
Phoenix Kingdom. Azorna is unaware of this, but she has her suspiciouns. Omens
and portents manifest around her with disturbing regularity, hinting that she
is destined for greatness.
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