Humanoid (any race),
any alignment
STR 10 (+0)
DEX 13 (+1)
CON 12 (+1)
INT 13 (+1)
WIS 10 (+0)
CHA 13 (+1)
HP 34
AC 12 (Leather
armor)
Languages: any two languages
Saves: Dexterity +3, Intelligence +3
Senses: Passive perception 12
Skills: Deception +2, Insight +2, Investigation +3, Perception
+2, Persuasion +3, Sleight of Hand +3, Stealth +3
Skulker.
You are expert at slinking through shadows. You gain the
following benefits: you can try to hide when you are lightly obscured from the
creature from which you are hiding; when you are hidden from a creature and
miss it with a ranged weapon attack, making the attack doesn’t reveal your
position; dim light doesn’t impose disadvantage on your Wisdom (Perception)
checks relying on sight.
Multiattack.
The Unseen make two melee attacks.
Dagger. Melee. +3 to hit; reach 5 ft. or range 20/60 ft.,
one target; deals 1d4 +1 piercing damage.
The Unseen are the intelligence operatives of the Masked
King of Darkwater.
Whereas the Marked
Men are chosen in childhood, the Unseen are recruited as adults. They are
chosen for their intelligence and self-interest or loyalty. The Unseen come from all races and levels of
society. Anyone can be Unseen, which tends to make the average citizen of
Darkwater somewhat uneasy if not downright paranoid.
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