MAZZ WYRMHEARTH, L12 Hill Dwarf Paladin of Halab, God of
Mercies
STR 18 (+4)
DEX 11 (+0)
CON 10 (+0)
INT 10 (+0)
WIS 10 (+0)
CHA 16 (+3)
HP 88
AC 18 (Chain Mail
& Shield)
Traits:
Speed: 25 ft
Darkvision
Dwarven Resilience
Stonecunning
Dwarven Toughness
Languages: Common, Dwarven, Primordial, Undercommon
Proficiencies:+4
Armor: All armor, Shields
Weapons: Simple, Martial
Tools: Mason’s tools
Saves: Wisdom +4, Charisma +7
Skills: Insight +4, Medicine +4, Persuasion +7, Religion +4
Feats:
Shelter of the Faithful
* * *
Divine Sense
Lay on Hands
Fighting Style: Protection
Divine Smite
Divine Health
Sacred Oath: Oath of Ancients
- Oath Spells
- Channel Divinity: Nature’s Wrath & Turn the Faithless
- Aura of Warding
Extra Attack
Aura of Protection
Aura of Courage
Improved Divine Smite
Spellcasting:
Number of Spells: 10
Spell DC: 16
Atk Mod: +8
L1(4): ensnaring strike, speak w/animals,cure wounds, divine
favor, shield of faith, thunderous smite
L2(3): moonbeam, misty step, lesser restoration, magic
weapon, protection from poison
L3(3): plant growth, protection from energy, blinding smite,
remove curse, revivify
Equipment:
Warhammer. Melee; +8 to hit; deals 1d8 +4 bludgeoning;
Versatile (1d10).
Dagger. Melee; +8 to hit; deals 1d4 +4 piercing; Finesse,
Light, Thrown (20/60 ft).
Chain mail. Heavy armor. AC 16; Min STR 13; Disadvantage on
Stealth
Shield. AC +2.
An explorer’s pack, a holy symbol, a prayer book, 5 sticks
of incense, vestments, a set of common clothes, a belt pouch w/15g.
Mazz Wyrmhearth grew up in the dwarven community of
Rhymestone, near the Greytooth Mountains. A scrawny, sickly child, Mazz had
little in common with his boisterous family. So when he expressed an interest
in becoming a temple accolyte, his parents supported the decision. They were
less pleased when they realized the deity their boy was drawn to was Halab, the
God of Mercies. Nevertheless, Mazz went off to Fallen Baramir, to serve in a
temple of Halab with his parents’ support, if not exactly their blessings.
Kindhearted and patient, Mazz did well in the temple. He was
well-liked by the priests, the other acolytes and the folk who came looking for
aid. In his second year at the temple, Mazz was chosen to assist one of the
priests on his rounds of the nearby villages.
Outside of Fallen Baramir, the pair were set upon by bandits. Without
hesitation, Mazz threw himself in front of the priest and took a swordblow that
should have killed him. Instead, the bandit’s sword shattered and Mazz found
himself serving Halab as a paladin.
For a time, Mazz remained at the temple, but then felt
compelled to travel. He stunned his family when he appeared in Rhymestone, and
soon fell in with a party of adventurers that included Erielle Greenthorne and
the youth who would one day become King Esten of Swordhold.
When Erielle and Esten married, Mazz felt compelled to
settle near Swordhold. He was there when their son, Prince Berret, was born and
the boy came to view Mazz as a beloved uncle.
When the Draconic Invasion began and the Legions laid siege
to Swordhold, it was Mazz that Esten and Erielle entrusted with their son’s
safety. Escorting Prince Berret along the treacherous Feywild Path to
Moonhome. He remained in Moonhome to
safeguard the young prince and when Berret announced his intention to return to
Swordhold, Mazz agreed to accompany him.
The journey back to Swordhold was long and during it Mazz
saw Berret tempered by experience and loss. When they finally reached
Swordhold, Mazz and Berret were both deeply saddened to learn of King Esten’s
passing.
Since then, Mazz has stood at King Berret’s side, offering
wise council when asked and a strong shoulder to lean on when needed. Recently, King Berret asked Mazz to return to
Fallen Baramir as a royal ambassador, to strengthen trade and diplomatic
relations with the city. Mazz has
accepted the duty with some trepidation.
He has sensed a darkening within the spirit of King Berret and would
prefer to remain close to him, but he has given the King of Swordhold his oath
and he will keep it to the best of his ability.
Nevertheless, Mazz worries that Berret may be starting down
a treacherous path, seeking revenge for his father’s death.
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