A
thousand years ago, in the shadow of the Southern Greytooth Mountains, a hero-king
called Baramir fought a demon-prince known as the Unnamed. Baramir and his companions defeated the
Unnamed and his army, but at a cost. Baramir fell.
As
Baramir lay dying, a miracle occurred. A tree of purest gold erupted from the
earth where his blood had spilt. Upon a
branch of this tree, Baramir placed his crown and said, “Let my crown hang
there until the true king claims it. And should a false king lay claim to it,
let him find only death.”
The
golden tree still stands today, and upon a branch hangs a simple, circlet of
steel known as Baramir’s Crown, still waiting for the true king to claim it. It
is unguarded and more than one man has been foolish enough to claim it as his
own. All came to regret that choice, as
all of these false kings came to grisly ends.
Today,
the city known as Fallen Baramir is ruled, not by a king, but by a Regent. The
position is not hereditary, but is earned by luck and fate. At the death, or
abdication, of the old Regent a lottery is held, overseen by priests of Cyric,
God of Truth. Anyone may enter their name in this lottery, but there can be only
one winner. The losers must pay for their hubris with their lives; they are
hung by the neck until they are dead.
For this reason, the folk of Fallen Baramir often say, “Noble ambitions
have a high price.”
Although
Fallen Baramir has stood for a thousand years, established by the surviving
companions of the hero-king, the area it occupies has been inhabited for almost
four thousand years. Indeed, Fallen
Baramir is the eldest of the northern cities and has often been referred to as
the Gateway to the North. Five hundred
years ago, its reputation grew even greater with the establishment of the
Adamantine Archive. Since then, Fallen Baramir has expanded and embraced the
Archive, even as it remains a separate and independent state within the city’s
boundaries.
Sadly,
despite its long and storied past, today Fallen Baramir is not considered a
major power in the region. It is best
known as a waypoint for trade with the south and a destination for sages,
historians and researchers. Adventurers
sometimes pass through the city, but they seldom stay long; there are no great
threats in the area requiring their services. Between the resources of the
city, the Adamantine Archive and the Greytooth Dwarves, the region is
well-guarded and quite placid. Monsters
and bandits that wander close to Fallen Baramir meet a quick and violent end.
The
Regents of Fallen Baramir, perhaps influenced by the example of the Adamantine
Archive, have striven to remain neutral in the region. Their strategy has kept
the city safe, but has also allowed Swordhold and Mountgate to surpass it in
influence and wealth.
During
the Draconic Invasion, the city was considered of lesser importance than its
neighbors. Draconic Legions were dispatched to the city, but with orders to
secure the Adamantine Archive. Their efforts were futile and the Legions were
decimated by the Archive’s defenses. The few survivors fled to the east,
seeking to return to newly-claimed imperial territories around Shrike and
Calhorne.
Since
the end of the Invasion, Fallen Baramir has seen an influx of immigrants and
refugees from the south and east. Many have moved on, fleeing further north,
but some have settled in the Gateway to the North. It is widely speculated that if the North is
to march upon the Draconic territories, the military forces will pass through
Fallen Baramir. For the first time in a century, mercenary companies and
adventurers have a presence in the city. They are not entirely welcome.
Of
greater interest to the locals is a rumored prophecy that Baramir’s Heir will
appear, to claim the crown and occupy the Waiting Throne. Whether this is true
or not, a palpable nervous energy now fills the normally placid streets and
districts of Fallen Baramir.
Perhaps
Fallen Baramir will regain its fame and influence? Perhaps the Gateway to the
North will rise to golden glory again?
Only
time will tell.
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