THE IRON ROSE, L12
Drow (L9 Champion/L3 Swashbuckler)
STR 09 (-1)
DEX 20 (+5)
CON 16 (+3)
INT 14 (+2)
WIS 13 (+1)
CHA 14 (+2)
HP 99
AC 19 (Studded
leather armor w/shield)
Traits:
Superior Darkvision (120 ft)
Sunlight Sensitivity
Fey Ancestry
Trance
Drow Magic (Spell DC
- At Will: Dancing lights
- 1/Day: Faerie fire, Darkness
Languages: Common, Elvish, Thieves’ cant, Undercommon
Proficiencies: +4
Armor: All armor, Shields
Weapons: Simple, Martial
Tools: Dice, Thieves’ tools
Saves: Strength +3, Constitution +7
Skills: Acrobatics +9, Arcana +6, Intimidation +6, Stealth
+13, Survival +9
Feats:
Inheritance
* * *
Fighting Style: Dueling
Second Wind
Action Surge
Martial Archetype: Champion
- Improved Critical (19/20)
- Remarkable Athlete
Extra Attack
Indomitable
* * *
Expertise
Sneak Attack
Cunning Action
Roguish Archetype: Swashbuckler
- Fancy Footwork
- Rakish Audacity
Equipment:
Shortword. Melee. +9 to hit; deals 1d6 +5 piercing; Finesse,
Light.
Daggers(2). Melee. +9 to hit; deals 1d4 +5 piercing;
Finesse, Light, Thrown (20/60 ft).
Studded leather. Light armor. AC 12 + Dex Mod.
Shield. AC +2.
Her real name is Malora, but these days most people know her
as the Iron Rose. She was born in the Underdark. When the mindflayers seized power, her mother
fled with her to the surface. Malora’s mother entrusted her to a Temple of
Abasha, where Malora was raised along with other foundlings. The fate of her
mother remains unknown.
Being drow on the surface meant Malora grew up dealing with
fear, suspicion and hatred on a daily basis. She found an escape in martial
training, studying with the temple’s armsmaster until she had surpassed him.
At sixteen, Malora left the Temple of Abasha and ventured
into the world. The world was not exactly welcoming. Nevertheless, she
persevered. She traveled, met other drow refugees and, by blind luck,
discovered the meaning of the curious tattoos she bore on her skin.
Malora left Nur. Sailing across the Gulf of Promises to the
continent of V’Resh, she survived any way she could. She lived as a pirate, a
gladiator, a courtesan and a revolutionary.
Eventually, she became known as the Iron Rose, named so for her fragile
beauty and deadly skill with a blade. Her reputation attracted an offer from a
mercenary group, the Company of the Bloody Red Banner, and she returned to Nur
with them. Hired by the Duke of
Alindrast, the Bloody Red Banner was sent north to support the Count of Alindor
as he stood against the Draconic Legions.
After their contract with the Duke ended, the Bloody Red
Banners decided to return to V’Resh. The Iron Rose chose to remain in Nur and
rode north and west, eventually arriving in the city of Fallen Baramir.
Although she has set herself up as an adventuress-for-hire,
in reality, the Iron Rose spends most of her time at the Adamantine Archive.
She is researching the history of the drow and has become a common sight in the
Archive. When not at the Archive, the
Iron Rose can be found among the labarynthine streets of Trews, where she has
taken quarters.
The Iron Rose’s presence in the city has not gone unnoticed
or unremarked. The watch keeps a close eye on her, but so far her behavior has
been beyond reproach. More disturbing to many people is the fact that other drow
have begun arriving in Fallen Baramir, seeking out the Iron Rose. The Iron Rose
has met with several drow over the last few weeks, but to what ends no one can
say.
Recently, after an informal meeting with the Chief Archivist
of the Adamantine Archive, Regent Swann invited the Iron Rose to meet with him
at Regent’s House. The purpose of the
meeting remains unknown, but the fact that it happened at all has sparked a
great deal of interest and some alarm within the city.
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