Tuesday, December 12, 2017

Lux Tenebris: The Iron Rose

THE IRON ROSE,  L12 Drow (L9 Champion/L3 Swashbuckler)

STR     09 (-1)
DEX    20 (+5)
CON   16 (+3)
INT     14 (+2)
WIS     13 (+1)
CHA   14 (+2)
HP       99
AC      19 (Studded leather armor w/shield)

Traits:
Superior Darkvision (120 ft)
Sunlight Sensitivity
Fey Ancestry
Trance
Drow Magic (Spell DC
- At Will: Dancing lights
- 1/Day: Faerie fire, Darkness
Languages: Common, Elvish, Thieves’ cant, Undercommon

Proficiencies: +4
Armor: All armor, Shields
Weapons: Simple, Martial
Tools: Dice, Thieves’ tools
Saves: Strength +3, Constitution +7
Skills: Acrobatics +9, Arcana +6, Intimidation +6, Stealth +13, Survival +9

Feats:
Inheritance
* * *
Fighting Style: Dueling
Second Wind
Action Surge
Martial Archetype: Champion
- Improved Critical (19/20)
- Remarkable Athlete
Extra Attack
Indomitable
* * *
Expertise
Sneak Attack
Cunning Action
Roguish Archetype: Swashbuckler
- Fancy Footwork
- Rakish Audacity

Equipment:
Shortword. Melee. +9 to hit; deals 1d6 +5 piercing; Finesse, Light.
Daggers(2). Melee. +9 to hit; deals 1d4 +5 piercing; Finesse, Light, Thrown (20/60 ft).
Studded leather. Light armor. AC 12 + Dex Mod.
Shield. AC +2.

Her real name is Malora, but these days most people know her as the Iron Rose. She was born in the Underdark.  When the mindflayers seized power, her mother fled with her to the surface. Malora’s mother entrusted her to a Temple of Abasha, where Malora was raised along with other foundlings. The fate of her mother remains unknown.
Being drow on the surface meant Malora grew up dealing with fear, suspicion and hatred on a daily basis. She found an escape in martial training, studying with the temple’s armsmaster until she had surpassed him.
At sixteen, Malora left the Temple of Abasha and ventured into the world. The world was not exactly welcoming. Nevertheless, she persevered. She traveled, met other drow refugees and, by blind luck, discovered the meaning of the curious tattoos she bore on her skin.
Malora left Nur. Sailing across the Gulf of Promises to the continent of V’Resh, she survived any way she could. She lived as a pirate, a gladiator, a courtesan and a revolutionary.  Eventually, she became known as the Iron Rose, named so for her fragile beauty and deadly skill with a blade. Her reputation attracted an offer from a mercenary group, the Company of the Bloody Red Banner, and she returned to Nur with them.  Hired by the Duke of Alindrast, the Bloody Red Banner was sent north to support the Count of Alindor as he stood against the Draconic Legions. 
After their contract with the Duke ended, the Bloody Red Banners decided to return to V’Resh. The Iron Rose chose to remain in Nur and rode north and west, eventually arriving in the city of Fallen Baramir.
Although she has set herself up as an adventuress-for-hire, in reality, the Iron Rose spends most of her time at the Adamantine Archive. She is researching the history of the drow and has become a common sight in the Archive.  When not at the Archive, the Iron Rose can be found among the labarynthine streets of Trews, where she has taken quarters.
The Iron Rose’s presence in the city has not gone unnoticed or unremarked. The watch keeps a close eye on her, but so far her behavior has been beyond reproach. More disturbing to many people is the fact that other drow have begun arriving in Fallen Baramir, seeking out the Iron Rose. The Iron Rose has met with several drow over the last few weeks, but to what ends no one can say.
Recently, after an informal meeting with the Chief Archivist of the Adamantine Archive, Regent Swann invited the Iron Rose to meet with him at Regent’s House.  The purpose of the meeting remains unknown, but the fact that it happened at all has sparked a great deal of interest and some alarm within the city.

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