LUKUS SWANN, L8 Human Noble Mastermind
STR 15 (+2)
DEX 10 (+0)
CON 13 (+1)
INT 10 (+0)
WIS 16 (+3)
CHA 16 (+3)
HP 51
AC 11 (Leather armor)
Traits:
Languages: Celestial, Common, Dwarvish, Elvish, Orcish,
Thieves’ Cant
Proficiencies:+3
Armor: Light
Weapons: Simple, Hand x-bows, Longswords, Rapiers,
Shortswords
Tools: Cards, Chess set, Disguise kit, Forgery kit, Thieves’
tools
Saves: Dexterity +6, Intelligence +3,
Skills: Deception +6, History +6, Insight +9, Perception +9,
Persuasion +9, Stealth +3
Feats:
Position of Privilege
* * *
Expertise
Cunning Action
Roguish Archetype: Mastermind
- Master of Intrigue
- Master of Tactics
Uncanny Dodge
Evasion
Equipment:
Rapier. Melee; +5 to hit; deals 1d8 +2 piercing; Finesse.
Shortsword. Melee; +5 to hit; deals 1d6 +2 piercing;
Finesse, Light.
Daggers (2). Melee +5 to hit; deals 1d4 +2 piercing;
Finesse, Light, Thrown (20/60 ft).
Leather armor. Light. AC 11 + Dex Mod.
A set of fine clothes, a signet ring, a scroll of pedigree,
an explorer’s pack, thieves’ tools, a purse with 25g.
Lukus Swann is the current Regent of Fallen Baramir. A slim,
silver-haired human man, Swann is the last living member of his family. He has been Regent for thirteen years and is
one of the more competent leaders the city has had in recent memory. Swann has
heard the prophecy of Baramir’s Heir appearing, but until it happens, the
Regent will continue to guide his city as best he can through these turbulent
times.
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