Ashar Marellam
crouched among the branches of the tree, observing the woman below him. She was
drow, which was enough to make him even more cautious than usual. That, added
with the fact that she'd been seen leaving the goblin's place two days past,
had caused all sorts of unpleasant scenarious to tumble through Ashar's mind.
It had even been enough to convince their Lady to have the drow watched, as she
made her way down the Old Road.
Ashar moved slightly
on his perch. He shifted his grip on his bow and wondered if it would be best
for everyone if he just shot the drow bitch where she stood. People disappeared in the woods all the time.
Ashar doubted that anyone would come
looking for the woman if she went missing.
But the gnome held his
hand, even though his instincts screamed at him to take the shot. The Lady had
been very clear; the drow was to be watched and followed, but no action was to
be taken against her unless she did something malevolent.
Ashar watched the drow
move toward a copse of blackberry bushes.
Would plucking a berry be malevolent enough for his Lady? Somehow, Ashar
doubted it.
He didn't want to earn
his Lady's ire. She had taken him in, welcomed him when his own folk threw him
out for his . . . inclinations. Gnomes, for all their cleverness, could be as
hidebound and unyielding as any rock-headed dwarf.
No, Ashar had found a
home with the Lady and her company. He would not risk that, would not risk
everything that he had built over the years because of some drow bitch.
Ashar would serve his
Lady. He would follow the drow, make sure she harmed no one and nothing, and
when she was gone from the Lady's domain, only then would Ashar return home.
Curiosity about the
drow's purpose continued to gnaw at his thoughts, but he would not give in to
it. However, Ashar knew with absolute certainty, that the ebon-skinned she-elf
would haunt his head for days to come.
* * * * *
ASHAR MARELLAM, L11 Forest Gnome Fighter
DEX 17 (+3)
CON 14 (+2)
INT 13 (+1)
WIS 13 (+1)
CHA 13 (+1)
HP 87
AC 15 (Leather
Armor + FS: Defense)
Traits:
Darkvision
Gnome Cunning
Natural Illusionist (Minor Illusion cantrip, Spell DC 13,
Atk Mod +8)
Speak w/Small Beasts
Languages: Common, Gnomish, Sylvan
Proficiencies(+4):
Armor: All
Weapons: All
Tools: Drum
Saves: Strength, Constitution
Skills: Athletics, Insight, Perception, Survival
Feats:
Wanderer
* * *
FS: Archery (+2 Attack w/Ranged Weapons)
Second Wind
Action Surge
Martial Archetype: Champion
- Improved Critical
- Remarkabale Athlete
- Additional FS: Defense (AC +1 in Armor)
Extra Attack (+2)
Indomitable (1x)
Equipment:
Shortbow. Ranged. +9 to hit; deals 1d6 +3 piercing; Ammo,
Range (80/320), 2-handed
Shortsword. Melee. +7 to hit; deals 1d6 +3 piercing;
Finesse, Light.
Scimitar. Melee. +7 to hit; deals 1d6 +3 slashing; Finesse,
Light.
Handaxes (2). Melee/Ranged (20/60). +7 to hit; deals 1d6 +3
slashing; Light, Thrown.
Leather Armor. AC 11 + Dex.
An explorer's pack, a hunting trap, a trophy, a set of
traveler's clothes, a purse with 10g.
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