Tuesday, April 24, 2018

Lux Tenebris: Ashar Marellam


Ashar Marellam crouched among the branches of the tree, observing the woman below him. She was drow, which was enough to make him even more cautious than usual. That, added with the fact that she'd been seen leaving the goblin's place two days past, had caused all sorts of unpleasant scenarious to tumble through Ashar's mind. It had even been enough to convince their Lady to have the drow watched, as she made her way down the Old Road.
Ashar moved slightly on his perch. He shifted his grip on his bow and wondered if it would be best for everyone if he just shot the drow bitch where she stood.  People disappeared in the woods all the time. Ashar doubted that  anyone would come looking for the woman if she went missing.
But the gnome held his hand, even though his instincts screamed at him to take the shot. The Lady had been very clear; the drow was to be watched and followed, but no action was to be taken against her unless she did something malevolent.
Ashar watched the drow move toward a copse of blackberry bushes.  Would plucking a berry be malevolent enough for his Lady? Somehow, Ashar doubted it.
He didn't want to earn his Lady's ire. She had taken him in, welcomed him when his own folk threw him out for his . . . inclinations. Gnomes, for all their cleverness, could be as hidebound and unyielding as any rock-headed dwarf.
No, Ashar had found a home with the Lady and her company. He would not risk that, would not risk everything that he had built over the years because of some drow bitch.
Ashar would serve his Lady. He would follow the drow, make sure she harmed no one and nothing, and when she was gone from the Lady's domain, only then would Ashar return home.
Curiosity about the drow's purpose continued to gnaw at his thoughts, but he would not give in to it. However, Ashar knew with absolute certainty, that the ebon-skinned she-elf would haunt his head for days to come.
* * * * *
ASHAR MARELLAM, L11 Forest Gnome Fighter

STR     08 (-1)
DEX    17 (+3)
CON   14 (+2)
INT     13 (+1)
WIS     13 (+1)
CHA   13 (+1)
HP       87
AC      15 (Leather Armor + FS: Defense)

Traits:
Darkvision
Gnome Cunning
Natural Illusionist (Minor Illusion cantrip, Spell DC 13, Atk Mod +8)
Speak w/Small Beasts
Languages: Common, Gnomish, Sylvan

Proficiencies(+4):
Armor: All
Weapons: All
Tools: Drum
Saves: Strength, Constitution
Skills: Athletics, Insight, Perception, Survival

Feats:
Wanderer
* * *
FS: Archery (+2 Attack w/Ranged Weapons)
Second Wind
Action Surge
Martial Archetype: Champion
- Improved Critical
- Remarkabale Athlete
- Additional FS: Defense (AC +1 in Armor)
Extra Attack (+2)
Indomitable (1x)

Equipment:
Shortbow. Ranged. +9 to hit; deals 1d6 +3 piercing; Ammo, Range (80/320), 2-handed
Shortsword. Melee. +7 to hit; deals 1d6 +3 piercing; Finesse, Light.
Scimitar. Melee. +7 to hit; deals 1d6 +3 slashing; Finesse, Light.
Handaxes (2). Melee/Ranged (20/60). +7 to hit; deals 1d6 +3 slashing; Light, Thrown.
Leather Armor. AC 11 + Dex.
An explorer's pack, a hunting trap, a trophy, a set of traveler's clothes, a purse with 10g.

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