Wednesday, April 25, 2018

Lux Tenebris: The Lady of Everwood


The Lady of Everwood is a powerful dryad who serves Sunavis, the God of the Wilderness.  She protects a large area of the forests around the Graytooth Mountains from those who are evil or do harm. She is aided in her endevors by a loyal band of followers known as the Company of the Lady. This group consists of a variety of individuals, including forest gnomes, wood elves and sentient beasts.
The Lady is a formidable force in the Everwood, but few outside of it are aware of her existence. She can be a powerful ally or a dangerous enemy.
* * * * *
THE LADY OF EVERWOOD, L17 Dryad Cleric of Sunavis

STR     14 (+2)
DEX    16 (+3)
CON   13 (+1)
INT     13 (+1)
WIS     20 (+5)
CHA   16 (+3)
HP       105
AC      15 (w/Shieldl)/16 (Barkskin)

Traits:
Innate Spellcasting
- Spell DC:
- Atk Modifier:
- At Will: Druidcraft
- 3/Day: entangle, goodberry
- 1/Day each: barkskin, pass without trace, shillelagh
Magic Resistance
Speak w/Beasts and Plants
Tree Stride
Fey Charm (p.121, MM)
Treebound

Proficiencies (+6):
Armor: Light, Medium, Heavy, Shields
Weapons: Simple
Tools: None
Saves: Wisdom, Charisma
Skills: Insight, Persuasion

Feats:
Inspiring Leader
* * *
Spellcasting
Divine Domain: Life
- Bonus Proficiency
- Domain Spells
- Disciple of Life
- Blessed Healer
- Divine Strike
- Supreme Healing
Channel Divinity
- Turn Undead (CR4 or Lower)
- Preserve Life
Divine Intervention

Spellcasting:
Spells Known: 22
Spell DC: 19
Atk Mod: +11
At-Will (5): Guidance, Light, Mending, Resistance, Spare the Dying
L1(4): bless, cure wound, Command, Detect Evil and Good, Detect Magic, Healing Word
L2(3): lesser restoration, spiritual weapon, Aid, Hold Person, Zone of Truth
L3(3): beacon of hope, revivify, Create Food & Water, Daylight, Dispel Magic
L4(3): death ward, guardian of faith, Banishment, Divination, Locate Creature
L5(2): mass cure wounds, raise dead, Greater Restoration, Hallow
L6(1): Forbiddance
L7(1): Resurrection
L8(1): Control Weather
L9(1): Gate

Equipment:
Quarterstaff.  Melee; +7 to hit; deals 1d6 +2 bludgeoning; Versatile (1d8)
Longbow. Ranged; +8 to hit; deals 1d8 +3 piercing; Ammo, Range (150/600), Heavy, 2-handed
Shield. AC +2.
A holy symbol.

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