ALEXANDER ILTORWEN III, L20 Half-Elf (10 Fighter/10 Ranger)
STR 20 (+5)
DEX 16 (+3)
CON 20 (+5)
INT 15 (+2)
WIS 15 (+2)
CHA 18 (+4)
HP 201
AC 20 (Breastplate
& Shield w/FS: Defense)
Traits:
Darkvision.
Fey Ancestry.
Languages: Common, Draconic, Elvin, Giant
Proficiencies: +6
Armor: All armor, Shields
Weapons: Simple, Martial
Tools: Woodworking tools, Land vehicles
Saves: Strength +11, Constitution +11
Skills: Animal Handling +8, Athletics +11, Intimidation +10,
Perception +8, Stealth +9, Survival +8
Feats:
Rustic Hospitality
* * *
Fighting Style: Archery
Second Wind
Action Surge
Martial Archetype: Champion
- Improved Critical
- Remarkable Athlete
- Additional Fighting Style: Defense
Extra Attack (+1)
Indomitable (1/rest)
* * *
Favored Enemy: Dragons, Giants
Natural Explorer: Arctic, Forest, Mountains
Fighting Style: Dueling
Ranger Archetype: Hunter
- Colossus Slayer
- Escape the Horde
Primeval Awareness
Extra Attack (+1)
Land’s Stride
Hide in Plain Sight
Spellcasting:
# of Spells: 6
Spell Save: 16
Atk Mod: +8
L1(4): Cure Wounds, Ensnaring Strike, Hail of Thorns
L2(3): Lesser Restoration, Pass w/o Trace
L3(2): Conjure Barrage
Equipment:
Daggers(2). Melee. +11 to hit; deals 1d4 +7 piercing. Ranged,
20/60 ft. +13 to hit. Finesse, Light, Thrown.
Mace. Melee. +11 to hit; deals 1d6 +7 bludgeoning.
Longsword. Melee. +11 to hit; deals 1d8 +7 slashing.
Versatile (1d10).
Longbow. Ranged, 150/600 ft. +11 to hit; deals 1d8 +3
piercing. Ammo, 2-handed, heavy.
Breastplate. Medium Armor. AC 14 + Dex Mod (max 2).
Shield. AC +2.
When the Draconic Empire invaded the westlands, they thought
their conquest would be easy and swift.
They did not anticipate the presence and actions of heroes like
Alexander Iltorwen III.
Alexander is the son of a half-elf family from Alindor, in
the Southern Palatines. In his youth, he left Alindor to become an adventurer
and see the world. He had many adventures and traveled all over Lore and even
beyond it, to other planes of existence. However, there came a time when a
comfy chair by the fire seemed more attractive than thwarting evil and saving
the princess. After a long and successful career, Alexander retired from
adventuring. He bought a vineyard in Alindor and enjoyed the life of a country
squire. Occasionally, old friends would stop by and they would reminisce about
‘the good old days.’ Once or twice, Alex was asked to deal with a problem
beyond the scope of the locals. When the green dragon, Elmordrel, fled south
from Shrike and started raiding the countryside, Alexander put on his old
fighting gear, marched into the woods and slew her. The locals are still
grateful and have even commemorated Alexander’s victory with an annual
celebration.
When the Draconic Empire marched on the west, the Southern
Palatines prepared for war. Alexander was drafted to command the armies of
Alindor. When the Draconic Legions turned south, they met fierce resistance
from the local nation-states. Eventually, Alexander was placed in charge of the
combined armies of the Southern Palatines as Grand General.
When Alexander learned that imperial wizards were preparing
a ritual to summon the legendary tarasque, he personally led a small party that
slipped past the imperial lines and disrupted the ritual. The wizards did
manage to summon the tarasque, but they could not control the beast and it
ravaged their forces before turning east and marching toward the empire.
Since then, Alexander’s reputation has only grown. There are
rumors that the gentry and the common folk would submit to Alexander being
crowned King of the South, a title that has not existed for almost a thousand
years.
Alexander, however, has no interest in being a king. He
wants to secure the South, then return to his vineyards and his humble life as
a country squire. Whether fate would allow this to happen, however, is another
question entirely.
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