ARAVEN LOGOS, L12 Aasimar Paladin
STR 18 (+4)
DEX 13 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 13 (+1)
CHA 17 (+3)
HP 89
AC 18 (Chain Mail
& Shield)
Traits:
Darkvision.
Celestial Resistance.
Healing Hands
Light Bearer.
Radiant Soul.
Languages: Celestial, Common, Draconic, Primordial
Proficiencies: +4
Armor: All armor, Shields
Weapons: Simple, Martial
Tools:
Saves: Wisdom +5, Charisma +7
Skills: Insight +5, Intimidation +7, Persuasion +7, Religion
+4
Feats:
Shelter of the Faithful
* * *
Divine Sense
Lay on Hands
FS: Protection
Divine Smite
Divine Health
Sacred Oath: Oath of the Ancients
- Channel Divinity: Nature’s Wrath, Turn the Faithless
- Aura of Warding
Extra Attack
Aura of Protection
Aura of Courage
Improved Divine Smite
Spellcasting:
# of Spells: 09
Spell DC: 15
Atk Mod: +7
L1(4): ensnaring
strike, speak w/animals, command, compelled duel, divine favor
L2(3): moonbeam, misty
step, aid, lesser restoration, magic weapon
L3(3): plant growth,
protection from energy, crusader’s mantle, elemental weapon, remove curse
Equipment:
Longsword. Melee. +8 to hit; deals 1d8 +4 slashing.
Versatile (1d10).
Spear. Melee. +8 to hit; deals 1d6 +4 piercing. Thrown,
Range 20/60 ft. Versatile (1d8).
Chain Mail. Heavy armor. AC 16. Min Str 13. Disadv on
Stealth.
Shield. AC +2
A holy symbol, a priest’s pack, a prayer book, 5 sticks of
incense, vestments, a set of common clothes, a belt pouch with 15gp.
Araven Logos hails from the aasimar city of Pax. Given to
the Temple of Sumet, the god of war, Logos was raised to be totally devoted to
the deity and his precepts. However, a life of priestly service was not in the
cards for Logos; instead, he was chosen by Sumet to serve as one of his
paladins.
In service to the war-god, Logos left the tranquility of
Pax, and chose to serve among the Legions of the Draconic Empire. Despite his
divinely endowed abilities, Logos never found a commanding officer truly worthy
of his service until he met General Crakon Darrix. In her own way, Darrix was
as great an outsider as Logos, although for different reasons. Over time, the
two have forged a close friendship based on loyalty and mutual respect.
Logos serves as Darrix’s chief aid in the conquered city of
Shrike. He knows that even for clever Darrix, overseeing Shrike has been
difficult. The aasimar has made a point of being available to his commanding
officer, to provide both tactical and moral advice when requested.
The legionaires assigned to Shrike view Darrix with
trepidation and awe. Dragonborn acknowledge the gods, but do not venerate them.
They do believe that the presence of god-touched among them indicate portentous
events over the horizon. Whether those events are good or not remains to be
seen.
The residents of Shrike view Logos’s presence among their
conquerors with confusion. Aasimar are known to be the offspring of celestial
beings, and Logos is a paladin as well. How can someone so intrinsically good
serve their oppressors? Perhaps, some whisper, it was the will of the gods that
Shrike fall to the empire?
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