Tuesday, March 21, 2017

Lux Tenebris: Belhar

BELHAR, L12 Dragonborn Cleric

STR     19 (+4)
DEX    14 (+2)
CON   14 (+2)
INT     12 (+1)
WIS     14 (+2)
CHA   11 (+0)
HP       87
AC      18 (Scale mail & Shield)

Traits:
Draconic Ancestry: Bronze
Breath Weapon: Lightening
Damage Resistance: Lightening
Languages: Celestial, Common, Draconic, Dwarvish

Proficiencies: +4
Armor: Light, Medium, Shields
Weapons: Simple
Tools: None
Saves: Wisdom, Charisma
Skills: History, Insight, Persuasion, Religion

Feats:
Shelter of the Faithful
* * *
Divine Domain: Light
- Warding Flare
- Improved Flare
- Potent Spellcasting
Channel Divinity: Turn Undead, Radiance of the Dawn
Destroy Undead
Divine Intervention

Spellcasting:
# of Spells: 08
Spell DC: 14
Atk Mod: +6
At-Will(5): Light, Mending, Resistance, Sacred Flame, Spare the Dying, Thaumaturgy
L1(4): burning hands, faerie fire, Guiding bolt, Healing word
L2(3): flaming sphere, scorching ray, Blindness, Lesser Restoration
L3(3): daylight, fireball, Create Food and Water, Dispel Magic
L4(3): guardian of faith, wall of fire, Divination
L5(2): flame strike, scrying, Greater Restoration
L6(1):
L7(1):

Equipment:
Mace. Melee. +8 to hit; deals 1d6 +4 bludgeoning.
Javelins(4). Ranged, 30/120 ft. +6 to hit; deals 1d6 +2 piercing.
Scale mail. Defense. AC 14 + Dex Mod (Max 2). Disadvantage on Stealth.
Shield. Defense. AC +2
A holy symbol, a priest’s pack, a prayer book, 5 sticks of incense, vestments, a set of common clothes, a belt pouch with 15gp.

Faith is a curious thing among the Draconic Empire’s dragonborn citizens. Although they acknowledge the gods, they have little interest in most of them, with the exception of Meleh and Sumet. The God of Battle and the God of War are almost universally worshipped in the empire. So when a dragonborn chooses to serve a deity, and they don’t choose Meleh and Sumet, it is viewed as somewhat . . . odd.
Belhar has served Enla, Goddess of the Sun, for decades. With the collapse of the imperial invasion and rumors of prophecy being fulfilled in the capital, Belhar has been sent west by his goddess.  He arrived in Shrike several weeks ago and has taken up residence in the local Temple of Enla, much to the confusion of the local accolytes and priests.
His mission is twofold: to spread the light of the sun-goddess among the people and to observe the dragonborn legions and report back to his superiors in the empire. There has been a growing resurgence of faith among the common folk of the empire. Many of the temples have started taking a stance against the empire’s military expansion, citing tales of corruption and violent excess among the legionaires. Belhar has been sent to observe the legionaires and report on his findings.
The dragonborn cleric finds himself in an awkward position. The legionaires are mostly dismissive of Belhar. Some have heard rumors of his mission and are openly hostile, questioning his loyalty to the empire. The priests of Meleh and Sumet view the other temples’ actions as an attempt to supplant their traditional place in imperial culture, and have coldly banned Belhar from their temples. His presence in Shrike has become a political hot potato for Governor Darrix, one she would rather not have to juggle at all. So far, the only person in the current occupational government who has welcomed Belhar is Araven Logos, the aasimar paladin.
Among the populace of Shrike, Belhar stands out from the other dragonborn priests they’ve met. He’s staying in the Temple of Enla in Rosewell, and is more than willing to talk about his goddess with anyone who asks. He’s also been generous with the use of his clerical gifts. The resistance is watching Belhar, having fereted out his mission in Shrike. They aren’t sure how to use that information yet, but until they do they’ve ordered that the sun-priest be left alone. At this point, any violent action against Belhar could have thunderous consequences for Shrike and the Draconic Empire.

No comments:

Post a Comment