AIREN STORMHAND, L9 Human Fighter & Hermit.
STR 19 (+4)
DEX 15 (+2)
CON 13 (+1)
INT 13 (+1)
WIS 10 (+0)
CHA11 (+0)
HP 63
AC 15 (Chain Shirt)
Traits:
Languages: Common, Draconic, Orcish
Proficiencies: +4
Armor: All armor, Shields
Weapons: Simple, Martial
Tools: Herbalism kit
Saves: Strength, Constitution
Skills: Acrobatics +6, Athletics +8, Medicine +4, Religion
+5
Feats:
Wanderer*
* * *
Fighting Style: Great Weapon Fighting
Second Wind (1x)
Action Surge (1x)
Martial Archetype: Champion
- Improved Critical: 18/19
- Remarkable Athlete
Extra Attack (1)
Indomitable (1x)
Equipment:
Greatsword. Melee. +8 to hit; deals 2d6 +4 slashing; Heavy,
2-handed.
Daggers(2). Melee. +8 to hit; deals 1d4 +4 piercing; Ranged,
20/60 ft; Finesse, Light.
Chain shirt. Medium armor; AC 13 + Dex Mod (max 2).
An explorer’s pack, an herbalism kit, a scroll case, a
blanket, a set of common clothes, 5gp.
*Note: Discovery
feature was swapped out for Wanderer feature.
Airen Stormhand is a newcomer to Ordotown. She’s only been there
a few months, but has proven herself a formidable fighter. During the day, she spends her time outside
town, but she always returns at sunset.
Most of the time, she returns with minor wounds. At night, she can be found either in her
squat or at Madame Nightcoin’s tavern. The local barflies have learned not to
bother Airen unless they want body parts cut off.
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