Sunday, September 24, 2017

Lux Tenebris: General Ramar Zenn

GENERAL RAMAR ZENN, L15 Dragonborn General

STR     20 (+5)
DEX    14 (+2)
CON   14 (+2)
INT     12 (+1)
WIS     12 (+1)
CHA   14 (+2)
HP       119
AC      16 (Chain mail)

Traits:
Draconic Ancestry: Silver
Breath Weapon: Cold
Damage Resistance: Cold
Languages: Common, Draconic

Proficiencies: +5
Armor: All armor, Shields
Weapons: Simple, Martial
Tools: Chess set, Vehicles: Land, Smith’s tools
Saves: Strength +10, Constitution +7
Skills: Athletics +10, History +6, Insight +6, Intimidation +7

Feats:
Military Rank
* * *
Fighting Style: Great Weapon Fighting
Second Wind
Action Surge
Martial Archetype: Battle Master
- Combat Superiority
- Manuevers: Commander’s strike, Disarming attack, Distracting strike, Feinting attack, Lunging attack, Menacing attack, Precision attack, Rally, Sweeping attack
- Superiority Dice (6d10)
- Manuever Save: 18
- Know Your Enemy
- Improved Combat Superiority
- Relentless
Extra Attack (3x)
Indomitable (2x)

Equipment:
Greatsword. Melee. +10 to hit; deals 2d6 +5 slashing. Heavy, 2-handed.
Handaxes(2). Melee. +10 to hit; deals 1d6 +5 slashing. Light, Thrown (range 20/60).
Chain mail. Heavy armor. AC 16. Min STR 13. Disadvantage on Stealth.
A dungeoneer’s pack, a rank insignia, a trophy, a set of bone dice, a set of common clothes, a belt pouch containing 10gp.

General Ramar Zenn is the Commander of the Imperial Legions currently operating west of the Tallshield Mountains.  It is a post he has recently come to, following the recent death of General Orga Pretek following the disasterous Tarasque Incident.
Zenn inherited a logistical mess from his predecessor, who overextended the Legions. Instead of fighting on one front, the Draconic Legions found themselves engaged in battle on over a dozen fronts.  It was no surprise to Zenn when their forces could not hold their positions and had to give way to the western forces.
Since assuming command, General Zenn has ordered the Imperial Legions to fall back to Shrike. He has conceived of a multi-layered defense to secure the region, which seems to be working. Western incursions into the region have dropped considerably, giving the imperial forces a much needed respite.
The situation is more dire than most of the legionaires suspect. The series of teleport circles they used to cross the Braerosan Wastes have been compromised. To all intents and purposes, the Draconic forces are now cut off from their homeland. Without significant reenforcements, Zenn cannot and will not push out from the Legions’ secure position. Instead, he continues to fortify the Legions position, while the remaining Imperial spellcasters try to restore the teleport link to the Empire. If they cannot do so, Zenn is certain the Legion will fall.


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