SHIREEN ORRED, L7 Human Bard
STR 08 (-1)
DEX 14 (+2)
CON 16 (+3)
INT 11 (+0)
WIS 10 (+0)
CHA 18 (+4)
HP 56
AC 13 (Leather
armor)
Traits:
Languages: Common,
Proficiencies: +3
Armor: Light
Weapons: Simple, hand x-bows, longswords, rapiers,
shortswords
Tools: Navigator’s tools, Vehicles: water, Fiddle, Drum,
Squeezebox
Saves: Dexterity +5, Charisma +7
Skills: Acrobatics +7, Athletics +2, Intimidation +10, Perception
+3, Persuasion +10
Feats:
Ship’s Passage
* * *
Bardic Inspiration (d8/4x)
Jack of All Trades
Song of Rest (1d6)
Bard College: College of Lore
Expertise
Font of Inspiration
Countercharm
Spellcasting:
# of Spells: 10
Spell DC: 15
Atk Mod: +7
At-Will (3): Dancing lights, Magehand, Vicious mockery
L1 (4): Detect Magic, Sleep, Thunderwave
L2 (3): Cloud of Daggers, Invisibility, Shatter
L3 (3): Dispel magic, Hypnotic Pattern, Nondetection
L4 (1): Polymorph
Equipment:
Rapier. Melee. +7 to hit; deals 1d8 +4 piercing; Finesse.
Dagger. Melee. +7 to hit; deals 1d4 +4 piercing; Light;
Finesse; Ranged, 20/60.
Belaying pin (club). Melee. +3 to hit; deals 1d4-1
bludgeoning; Light.
Leather armor. Light armor. AC 11 + Dex.
An entertainer’s pack, a fiddle, 50 ft. of silk rope, a
lucky charm, a set of common clothes, 10gp
Shireen Orred grew up on the coast of Alindrast. Her parents
were sailors and Shireen followed in their footsteps. Unfortunately, the life
of a merchant sailor wasn’t a good fit for Shireen. Most of the captains of the
merchant ships treated their crews like slaves.
Shireen was serving aboard a merchant ship, The Golden Apple, when the crew mutinied.
The captain and first mate were shipwrecked and the Apple’s crew turned to piracy.
The pirate life was a better fit for Shireen and she served
aboard the Apple until it was scuttled
by the Alindrast Navy. Afterward, Shireen made her way south, to Dagger Bay, a
port that was notorious for offering safe haven to pirates and smugglers. There, Shireen joined the crew of infamous
pirate queen, Iron Jenny. Over the
years, she rose through the ranks, eventually captaining a ship in Iron Jenny’s
fleet.
This was a golden time for Shireen. Iron Jenny ruled the
coast of Alindrast and Hylondek. No naval force could match her. Shireen was
proud to stand by Iron Jenny’s side and thumb her nose at the merchant
companies that controlled Alindrast.
But all good things come to an end. Iron Jenny’s luck ran out, with her
lifeblood, on the point of a rival’s blade.
The merchant companies’ luck ended when Duke Wallen Randego assumed
control of Alindrast. And Shireen Orred’s luck ran out when her own pirate crew
mutinied and shipwrecked her on a barren, rocky atoll in the Gulf of Promises.
She should have died. She would have if not for the peculiar
skills she had picked up during her career. Most Alindrasti sailors distrusted
magic and avoided it like the plague, but Shireen had a talent for spells.
Magic had saved her life more than once and it would do it again.
Returning to Alindrast, Shireen began to hunt down the
members of her mutinous crew. One by one, she sent them to the chill embrace of
Rovelek, the God of the Dead. Her hunt has led her, curiously enough, to the
court of Duke Randego. It seemed that Shireen’s former first mate had turned
over a new leaf and become a popular member of the Duke’s court.
Killing a favored member of the Duke’s court could bring
down considerable wrath on her head, but Shireen doesn’t care. She’s come for her revenge and she’ll get it,
by hook or by crook. Whatever happens afterwards, she’ll deal with it as it comes.
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