Friday, April 21, 2017

High Magister Osre

HIGH MAGISTER OSRE (L20 Human Cleric)

STR     12 (+1)
DEX    15 (+2)
CON   16 (+3)
INT     16 (+3)
WIS     20 (+5)
CHA   18 (+4)
HP       130
AC      18 (Scale Male & Shield)

Proficiencies: +6
Armor: Light, Medium, Shields
Weapons: Simple
Tools: None
Saves: Wisdom +11, Charisma +10
Skills: Insight +11, Religion +9

Feats:
Divine Domain: Arcana
- Arcane Initiate
- Spell Breaker
- Potent Spellcasting
- Arcane Mastery
Channel Divinity: Turn Undead, Arcane Abjuration
Destroy Undead (Undead CR 4 or lower)
Divine Intervention

Spellcasting:
# of Spells: 25
Spell DC: 19
Atk Mod: +11
At-Will (5/2): Guidance, Prestidigitation, Ray of Frost, Resistance, Thaumaturgy
L1(4): detect magic, magic missile, bane, healing word, protection from evil & good
L2(3): magic weapon, Nystul’s magic aura, enhance ability, lesser restoration, spiritual weapon
L3(3): dispel magic, magic circle, protection from energy, remove curse, spirit guardians
L4(3): arcane eye, Leomund’s secret chest, banishment, death ward, guardian of faith
L5(3): planar binding, teleportation circle, greater restoration, hallow, raise dead
L6(2): true seeing, blade barrier, forbiddance, heal
L7(2): teleport, conjure celestial, divine word, plane shift
L8(1): demiplane, antimagic field, holy aura,
L9(1): gate, true resurrection

Equipment:
Mace. Melee. +7 to hit; deals 1d6 +1 bludgeoning.
Light x-bow. Ranged, 80/320. +8 to hit; deals 1d8 +2 piercing. Loading. 2-Handed.
Scale mail. Medium armor. AC 14 + Dex Mod (Max 2). Disadv on Stealth
Shield. Defense. AC +2.
A holy symbol, a prayer book, 5 sticks of incense, vestments, a set of common clothes, an explorer’s pack, a belt pouch w/15 gp.

South of Alindor, is the Theocratic State of Alindema. Flanked on the east by Alinshrae, on the west by Alindrast and to the south by Hylondek, Alindema is the smallest of the Southern Palatine states, but also, arguably, the most powerful.
A theocracy, ruled by the Iornean Church, the Church is led by High Magister Hoben Osre. Within Alindema, High Magister Osre’s word is absolute law. During his tenure as High Magister he has transformed Alindema into a stronghold for magic-users. Indeed, in Alindema, only those gifted with magic may own property or vote. All non-mages are second-class citizens, who serve the Iornean Church and its members. Merchants and travelers who wish to pass through Alindema, must first demonstrate some magical ability. Those who cannot are denied entry into the country.
Intelligent and charismatic, Osre has observed the Draconic Empire’s invasion of the west with a cold, calculating eye. When the Draconic Legions turned south and threatened the Southern Palatines, Osre was one of the first to offer assistance to Count Orziri of Alindor. The Count accepted the High Magister’s assistance with guarded suspicion, but dared not rebuff it.
The High Magister’s alliance with Alindor did not go unnoticed by the leaders of the other Southern Palatines.  They quickly followed Osre’s example, allying with Alindor against the Draconic invaders.
Many people expected Osre and Alindema’s role in the war to be supportive, perhaps providing intelligence or material support. Everyone was surprised when the High Magister deployed Paladin-General Starblood and his Arcane Legion to the front lines. They decimated the Draconic Legion’s military spellcasters, and cleared a path for the operatives who sabotaged the tarrasque summoning ceremony. Afterwards, the Arcane Legion returned to Alindema and the High Magister’s support for the alliance became predominantly advisory.
Nevertheless, it is widely suspected that the High Magister’s actions during the invasion were carefully calculated. That he deployed the Arcane Legion to remind his neighbors and allies of the power Alindema could deploy if threatened. 

There are rumors the Draconic Empire dispatched secret envoys to Alindema, seeking an alliance, but that the offer was rebuffed.  More alarming to many are the whispers that the High Magister receives celestial messengers from the goddess Iorne herself, instructing him to keep Alindema on a war-footing. There are reports the Arcane Legion has been repositioned on the country’s western border and that the High Magister is preparing for war with Alinshrae.

Saturday, April 8, 2017

Comic Recs


Kill Shakespeare - Past is Prologue: Juliet is a prequel to the excellent Kill Shakespeare series. Set a few months after the events in Romeo & Juliet, we are introduced to a troubled Juliet, still mourning the loss of her Romeo and at odds with the world around her. The first issue ends in a typical Shakespearean manner, with a blood-soaked tragedy, and opens the door on a couple of mysteries.


Rock Candy Mountain is one of those books that defines Image Comics as a risk-taking publisher. The first issue opens in 1948 with the Devil beating a bunch of hobos to death, and our mysterious protagonist, Jackson, jumping onto a train.  Jackson, it seems, is searching for the legendary Rock Candy Mountain. Most folks think he's crazy. But if the Devil's after you, how crazy can you be? In this first issue, Jackson befriends a hard luck case nicknamed Pomona and tussles with the Hobo Mafia. Yes, you read that right. Hobo. Mafia. The story is intriguing enough for me to want to pick up the second issue, even though I think the art could be a little tighter. Overall, though, it was a pretty good read.

I liked America Chavez. When she showed up in Young Avengers, she was a breath of fresh air. I still want her line, "The laws of physics can kiss my ass!" on a t-shirt. I even liked her in The Ultimates.
Her own series however? Not so much.
Last month, America #1 left me lukewarm at best regarding the character. She didn't come across as strong or independent, she just came across as bitchy and controlling. With this second issue of her book, I am officially done.
This book was just shitty. It's as if someone took a bunch of disparate ideas, mixed them in a blender, chugged them down, then vomited them back up on the page. The cover art leaves me feeling 'Meh' but the internals just make me sigh wistfully for art that actually looks finished.
Overall, this book was just a toxic mess. Avoid it like the plague.

Thursday, April 6, 2017

Lux Tenebris: Count Orziri

COUNT BARTIMUS ORZIRI, L19 Human Noble(Rogue 16/Bard 03)

STR     13 (+1)
DEX    20 (+5)
CON   13 (+1)
INT     15 (+2)
WIS     14 (+2)
CHA   14 (+2)
HP       155
AC       16 (Breastplate)

Languages: Common, Giant, Goblin, Thieves’ Cant

Proficiencies: +6
Armor: Light, Medium, Shields
Weapons: Simple, Martial
Tools: Disguise kit, Poisoners’ kit, Thieves’ tools, Lute, Chess
Saves: Dexterity +11, Intelligence +8
Skills: Acrobatics +17, History +14, Intimidation +14, Persuasion +14, Sleight of Hand +17, Stealth +17

Feats:
Position of Privilege
* * *
Expertise
Sneak Attack
Cunning Action
Roguish Archetype: Assassin
- Bonus Proficiencies
- Assassinate
- Infiltration Expertise
- Imposter
Uncanny Dodge
Evasion
Reliable Talent
Blindsense
Slippery Mind
* * *
Bardic Inspiration (d6)
Jack of All Trades
Song of Rest (d6)
Expertise
Bard College: College of Valor
- Bonus Proficiencies
- Combat Inspiration

Spellcasting:
# of Spells: 06
Spell DC: 16
Atk Mod: +8
At-Will(2): Blade ward, Message, True Strike
L1(4): Bane, Cure Wounds, Disguise Self, Thunderwave
L2(2): Invisibility, Phantasmal Force

Equipment:
Daggers (2). Melee. +11 to hit; deals 1d4 +5 piercing. Ranged, 20/60 ft.
Rapier. Melee. +11 to hit; deals 1d8 +5 piercing. Finesse.
Shortsword. Melee. +11 to hit; deals 1d6 +5 piercing. Finesse, Light.
Breastplate. Defense. AC 14 + Dex Mod (max 2).
A burglar’s pack, Thieves’ tools, a set of fine clothes, a signet ring, a scroll of pedigree, a purse w/25 gp.


There are a lot of stories about Count Bartimus Orziri, ruler of Alindor. People say he has giant blood flowing in his veins, because of his size and strength. They whisper about the affair he had with a Veil agent in in his youth, that it was she who taught him the skills he used as assassin and spy during the Nine Years War. They say that when Bartimus returned from the battlefield, and assumed his noble title, he didn’t smile for ten years. People say Orziri hasn’t smiled once since the Draconic Empire made a haphazard effort to invade the Southern Palatines, a year ago. Some people claim Orziri is the man who united the squabbling noble houses of the South against a common enemy, that he sits at the heart of a web of assassins who have been methodically eliminating key members of the Draconic Legions to destabilize their command structure. They say he employs wizards to harry the Legions and has armed bands of tiefling zealots intent on murdering the dragonborn invaders. No one knows if any of these stories are true, but there is one thing everyone accepts: Count Orziri will not let Alindor, or the rest of the Southern Palatines, fall to the Draconic Empire. He will do whatever he has to, to ensure that.

Tuesday, March 28, 2017

Landscape

Down, down, down, I go.
To secret, earthy places.
My lips blaze a trail,
my tongue follows.
Fingers come behind.
Clever, wicked fingers
that pluck and pinch and tweak.
You lay before me,
a landscape of hills and valleys,
and I feel small and nervous
as I explore.
As I wander.
As I go spelunking.
Your breath is wind,
your voice is thunder,
your climax like an earthquake.
I am washed away,
in a flood of pleasure,
left battered and gasping
and lost.
Utterly and completely,
lost.

Monday, March 27, 2017

Lux Tenebris: Alexander Iltorwen III

ALEXANDER ILTORWEN III, L20 Half-Elf  (10 Fighter/10 Ranger)

STR     20 (+5)
DEX    16 (+3)
CON   20 (+5)
INT     15 (+2)
WIS     15 (+2)
CHA   18 (+4)
HP       201
AC      20 (Breastplate & Shield w/FS: Defense)

Traits:
Darkvision.
Fey Ancestry.
Languages: Common, Draconic, Elvin, Giant

Proficiencies: +6
Armor: All armor, Shields
Weapons: Simple, Martial
Tools: Woodworking tools, Land vehicles
Saves: Strength +11, Constitution +11
Skills: Animal Handling +8, Athletics +11, Intimidation +10, Perception +8, Stealth +9, Survival +8

Feats:
Rustic Hospitality
* * *
Fighting Style: Archery
Second Wind
Action Surge
Martial Archetype: Champion
- Improved Critical
- Remarkable Athlete
- Additional Fighting Style: Defense
Extra Attack (+1)
Indomitable (1/rest)
* * *
Favored Enemy: Dragons, Giants
Natural Explorer: Arctic, Forest, Mountains
Fighting Style: Dueling
Ranger Archetype: Hunter
- Colossus Slayer
- Escape the Horde
Primeval Awareness
Extra Attack (+1)
Land’s Stride
Hide in Plain Sight

Spellcasting:
# of Spells: 6
Spell Save: 16
Atk Mod: +8
L1(4): Cure Wounds, Ensnaring Strike, Hail of Thorns
L2(3): Lesser Restoration, Pass w/o Trace
L3(2): Conjure Barrage

Equipment:
Daggers(2). Melee. +11 to hit; deals 1d4 +7 piercing. Ranged, 20/60 ft. +13 to hit. Finesse, Light, Thrown.
Mace. Melee. +11 to hit; deals 1d6 +7 bludgeoning.
Longsword. Melee. +11 to hit; deals 1d8 +7 slashing. Versatile (1d10).
Longbow. Ranged, 150/600 ft. +11 to hit; deals 1d8 +3 piercing. Ammo, 2-handed, heavy.
Breastplate. Medium Armor. AC 14 + Dex Mod (max 2).
Shield. AC +2.

When the Draconic Empire invaded the westlands, they thought their conquest would be easy and swift.  They did not anticipate the presence and actions of heroes like Alexander Iltorwen III.
Alexander is the son of a half-elf family from Alindor, in the Southern Palatines. In his youth, he left Alindor to become an adventurer and see the world. He had many adventures and traveled all over Lore and even beyond it, to other planes of existence. However, there came a time when a comfy chair by the fire seemed more attractive than thwarting evil and saving the princess. After a long and successful career, Alexander retired from adventuring. He bought a vineyard in Alindor and enjoyed the life of a country squire. Occasionally, old friends would stop by and they would reminisce about ‘the good old days.’ Once or twice, Alex was asked to deal with a problem beyond the scope of the locals. When the green dragon, Elmordrel, fled south from Shrike and started raiding the countryside, Alexander put on his old fighting gear, marched into the woods and slew her. The locals are still grateful and have even commemorated Alexander’s victory with an annual celebration.
When the Draconic Empire marched on the west, the Southern Palatines prepared for war. Alexander was drafted to command the armies of Alindor. When the Draconic Legions turned south, they met fierce resistance from the local nation-states. Eventually, Alexander was placed in charge of the combined armies of the Southern Palatines as Grand General.
When Alexander learned that imperial wizards were preparing a ritual to summon the legendary tarasque, he personally led a small party that slipped past the imperial lines and disrupted the ritual. The wizards did manage to summon the tarasque, but they could not control the beast and it ravaged their forces before turning east and marching toward the empire.
Since then, Alexander’s reputation has only grown. There are rumors that the gentry and the common folk would submit to Alexander being crowned King of the South, a title that has not existed for almost a thousand years.
Alexander, however, has no interest in being a king. He wants to secure the South, then return to his vineyards and his humble life as a country squire. Whether fate would allow this to happen, however, is another question entirely.