I'm going to be lazy today and, instead of posting more about the Thornhold homebrew, I'm going to share with y'all, the first adventure of the Company of Fools in that world.
The Company of Fools:
After the Lady
Our story opens on a dark and stormy night in the city of Ator Aru, at a tavern called Strego’s. Outside, the wind howled and the rain fell in cold, thick sheets. Inside the tavern, there was light and warmth and comradery of a kind.
Seated around a table were four travelers: Joeber, a Human Rogue; Woodbridge, a Human Cleric of the god, Arcus; Paan-zi, an Elf Sorcerer with a static electricity issue and Korri, a Human Druid from the Greenwild.
As these four sit talking, the door to the tavern opens admitting a newcomer; a blonde man wearing a woolen cloak. As he makes his way to the bar, his gaze drifts over the tavern’s customers and stops on Joeber. Joeber thinks he recognizes the fellow, but can’t remember his name.
A moment later that situation is rectified when the stranger walks over to the table. He addresses Joeber by name and, when Joeber admits that he doesn’t quite remember the man, the fellow identifies himself as Oryx. He and Joeber fought side by side during Joeber’s days as a soldier. Sitting with the party, Oryx reveals his right arm is missing. Joeber comments that this is new and Oryx touches his stump and remarks that he lost the arm in conflict with a champion.
As the group talks, they order more wine. A slave girl approaches with a clay wine jar, but trips and drops the jar. Joeber tries to catch it but fails miserably, actually knocking the jar into the adjoining table. It shatters, spilling wine across the tunic of a large man named Bartus.
Bartus rises from the table, incensed, and backhands the slave-girl across the face. Joeber steps up, claiming the fault was his and offering to make amends. He orders more wine but Bartus, egged on by his drunken friends, pours it out on the floor. Joeber punches him and a fight breaks out.
It ends fairly quickly; the drunks dispatched, mainly, by Joeber. One of the drunks, who had fled, returns with a pair of city watchmen. They order Bartus and his pals home for the night, and caution Joeber and his associates about making any more trouble that evening. As the watchmen leave, the group notices that they lock eyes with Oryx, nod in recognition and leave.
As things settle down in the tavern, Oryx tells Joeber that he might be able to offer him and his companions some work. It would require discretion, though. The party agrees that they might be interested and agree to meet with Oryx the next day.