Monday, October 21, 2019

Lux Tenebris: The Narnola Swamp


The Narnola Swamp covers almost 5000 square miles along the southern coast of Nur.  It is a swampy morass, birthed where the Narnola River and the brackish waters of the Gulf of Promises meet and mix. Most of the terrain is impassable, except by boat, but there are solid paths that lead through the swamp known by the natives. Most of these paths, however, are circutious and indirect, so travel by boat is often quicker, easier and safer.

The Narnola Swamp

The swamp is home to a wide variety of creatures. Most are quite average (rats, poisonous snakes, swarms of insects), but some are more deadly. Something about the swamp seems to enhance ordinary creatures and it is not uncommon to encounter giant versions of ordinary animals, such as rats, spiders and crocodiles. More rarely, truly monstrous creatures are encountered, such as shambling mounds and water elementals.  Centuries ago, a black dragon called Arranir claimed the Narnola Swamp as his territory but he met his death at the hands of a party of adventurers. Only one adventurer survived to tell the tale, and he died shortly afterward. But locals tell tales of a ghostly dragon seen moving through the swamp on dark nights, still hunting for the adventurers that killed him.

The Narnala Swamp is inhabited. Although most of its residents are human, the swamp is famous, some would say infamous, for being one of the few places in Nur with a native population of goblins.

The goblins of the Narnola Swamp are known as webfoot goblins. They have lived there so long that they have adapted to the terrain, and can move across the swampy ground with little difficulties. (In game terms, swampfoot goblins can move across swamp-type, difficult terrain with no penalty to their movement speed.)

The history of the swampfoot goblins is curious. When humans first arrived in the area, moving inland from the coast, the swampfoot goblins were already established in the swamp. Their own oral histories hinted that they had fled V'resh centuries before the humans, but there was nothing in their history to tell why they had left.

Most of the goblins in the Narnola Swamp live in or around the village of Iono. Iono is the goblin word for 'home' and about three-hundred people reside in Iono.  About 80% of Iono's population consists of webfoot goblins, while the remainder consists mostly of humans. The buildings are mostly small, reed huts built on wooden platforms or in the branches of trees. Although Iono is built on high ground, it does occassionally flood during the rainy season.

Iono is led by Iximor Grom (L9 Goblin Champion).  Although Iximor grew up in the swamp, he left for a while, traveling along the western coast of Nur, working as a professional gladiator. Eventually, he returned home and became the de facto leader of Iono.  He doesn't care much for the folk outside the swamp, or interlopers who would seek to prey on the swampfolk.

The only other community of any size in the swamp is Nymyra, a village of about 450 residents. Nymyra's population consists largely of humans, but there are gnomes, goblins, halflings and others residing in it as well. Strife and conflict are rare among the population. Appropriate since Nymyra means 'harmony.'

Like Iono, Nymyra is built on high ground. Unlike, their neighbors, however, Nymyra seldom floods. Buildings are constructed as either log cabins, reed huts or clapboard houses. A stout wooden palisade surrounds Nymyra to keep out predators.  The single gate is guarded all day and closed at sunset.

Nymyra is led by a five-person council, its members elected every three years by village residents. Residency requires someone to have made their home in the village for at least one year.

The current head of the village council is Dorum Aleman(L8 Human Wizard). Dorum owns and operates The Green Swan, the only tavern/inn in the entire Narnola Swamp. In his youth, Dorum felt a calling to serve Iorne, the goddess of magic. He served as an accolyte in her temple in Moontree, before receiving word that his father and elder brothers had died of fever. Dorum left the temple to return home and care for his mother and the family business, but retained the favor of Iorne and is quite the competant wizard.

There are other settlements in the swamp, but they tend to be small and somewhat isolated. The swampfolk are very self-sufficient and require very little from the outside world. However, there is some trade and commerce.  The swamp produces plants and animals that are used in certain arcane spells, and there is the occasional party of adventurers who venture into the swamp and need guides and transport.



Thursday, October 3, 2019

Lux Tenebris: Somek

Somek, God of the Undead
Somek is the son of Elleru, Goddess of the Earth & the Underworld, and Rovelek, God of the Dead.
His half-sister is Arymat, Goddess of Misfortune.

Somek is the God of the Undead, the patron of necromancers and sentient undead. He is also referred to as the Defiler of the Grave and the Enemy of the Dead.

Somek's current relationship with his father is adversarial, but it was not always that way. For centuries, Somek aided his father in his duties as God of the Dead. But when the All-Fiend rose against the gods, Somek was captured and imprisoned.

The All-Fiend sent word to Rovelek that if the God of the Dead would ally with him, Somek would not be harmed and would be set free.  Rovelek refused.

As a result, the All-Fiend tortured Somek, disfiguring the left side of his face. As he tormented Somek, the All-Fiend told him, in painful detail, of the offer he had made to his father and his father's refusal.  The All-Fiend painted a picture where all of Somek's suffering could be laid at his father's feet.

Eventually, the All-Fiend was defeated and his various divine prisoners were freed. Rovelek himself broke the chains binding his son.  And although Somek understood his father's reasons for refusing to ally with the All-Fiend, he has not forgiven him for the choice that he made.

Rovelek, for his part, was unused to being judged by anyone and grew cold toward Somek. The two of them no longer worked together to guide the dead to their afterlives.  Instead, Somek chose to use his knowledge of Rovelek's domain to steal damned and damaged souls and return them to the living world as undead.

Rovelek grew incensed when he learned what Somek had done and the two came to blows, much to the horror of the other gods.  The two have opposed each other ever since.

Somek is described as a thin, sallow-skinned man with long dark hair. The left side of his face was horribly ravaged by the All-Fiend and Somek bears the scars of those wounds to this day. When he manifests on the material plane, he is always surrounded by shadows, to better conceal his disfigurement.

Somek is worshipped primarily by sentient undead, such as liches and vampires, as well as by mortals who seek to become undead.  He has no public temples and most nation-states ban his public worship, but he has a small, dedicated priesthood and many hidden shrines.

The few clerics that Somek empowers usually choose the Death Domain, while the very rare Paladin of Somek will most often take an Oath of Vengeance.

Somek's symbol is a black ouroboros, an ebon serpent eating its own tail.