I was working on a concept for a sci-fi RPG setting called Sphere. I posted a few things here, but, in all honesty, I've pretty much lost interest in the project.
So, here's the remainder of the Sphere-related stuff.
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The Wanderers are the faction that most closely resembles 'natural' humans. They are the survivors of Earth who did not settle on other worlds, but rather chose to wander the Sphere in caravans composed of antiquated, jury-rigged spacecraft. There are dozens of Wanderer tribes, each one preserving a specific cultural heritage, but all of them united by a strong sense of individuality and personal freedom. Wanderers don't subject themselves to needless body-mods and most nation-states and polities consider them a nuisance. If not for their expansive trade network, the biggest and best in the Sphere, the Wanderers might have a much harder time. Historians and sociologists love the Wanderers as each caravan retains a strong oral historical tradition dating back to their Exodus from Earth. The Wanderers were responsible for the preservation of most of human culture and history.
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worship the Singularity as a deity and patron, and there are as many different creeds and beliefs among the Sings as there are asteroids in the Belt. Most people have disdainful opinions of the Sings, considering them dangerous and deranged. Many mainstream religions and political alliances actively persecute the Sings, either driving them out of their territories or executing them as vermin. Some Sings fight back, while others submit to the atrocities inflicted upon them. It varies from cult to cult. Of great concern are the Sings that do seem to have some manner of contact with the Singularity; some of these cults possess advanced technology and access to information that no one else has. These cults, few and far between, are usually treated with more care than their psychophantic counterparts. Sings can come from any racial group or sub-group, but most are self-perpetuating, using the resources of the Ministry of Population to ensure their numbers.
The Wardens. Depending on who you ask the Wardens are either jailers or guardians of the Singularity. It is unclear if they are aspects of the Intelligences that created the Sphere, some sort of construct race or an extrasolar species that works in conjunction with the Intelligences. The only thing known for certain is that they maintain the sanctity of the Sphere. Nothing gets in and nothing gets out. Manifesting as luminous, asexual humanoids, each Warden has a unique temperment. All are ferociously powerful. Most people try to avoid the Wardens, but some people do interact with them. Some Wardens seem to enjoy social interactions with natives of the Sphere. It's not uncommon to encounter Wardens among the cities of the Jinn, or in Zaran temples.
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