Monday, June 29, 2020

Lux Tenebris: Moonhome - Part 2

Moonhome was founded two centuries ago, but has grown quickly.  At present, it has a population of approximately 8,160 citizens.  Approximately 62% (5060) of Moonhome's population is of elvish blood.  Humans comprise about 25% (2040) of the population, with halflings consisting of 5% (408) and dwarves about 2% (163). The remainder of Moonhome's population consists of other races, such as freescale dragonborn, gnomes, etc.

In the two centuries since its founding, Moonhome has grown organically. The original settlers did not have a city plan in mind when they established their first homes, rather they built where they liked and, over time, those temporary lodgings evolved into more durable and permanent structures.  Over time, well-worn pathways evolved into rough-lanes and cobblestoned streets.

This pattern of organic growth and expansion continued when the first new settlers arrived. As a result, Moonhome is not organized into metropolitan wards, like other cities, but rather functions as a series of close-knit, albeit independently run village-neighborhoods who send representatives to the City Council.

Because of this, Moonhome's neighborhood-villages all have very distinct personalities. In recent years, there has been a push for a more formal city plan to be developed, as Moonhome expands. This idea is being pushed for the sake of public sanitation and health, moreso than anything else. However, calls for centralizing authority and power in the hands of the City Council are usually met with stiff resistance from the majority of Moonhome's residents.  In their minds, less government is a good thing.

Moonhome does have a Mayor, who runs for election once every eight years.  The Mayor's job is mostly ceremonial and administrative. He sets the agenda for the City Council, supervises various public works and is responsible for city-wide services, such as the City Watch and the City Militia.

Council Members represent Moonhome's five neighborhood-villages. The Council Members are chosen from the members of the neighborhood-village councils by those councils. Council member terms vary depending on which neighborhood-village they represent. For example, Dragonhearth's Council Member is replaced once every four years, while Mountview's Council Member is replaced yearly. Because of this, the makeup and disposition of the City Council changes quite frequently.

Moonhome has five distinct neighborhood-villages: Dragonhearth, Bridges, Mountview, Solace and Checkers.

Dragonhearth is the oldest of Moonhome's neighborhoods. It was the site of the first settlement, two centuries ago. Those rough lean-to's and tents have long been replaced with sturdy wood and stone houses, the rough lanes replaced with cobblestoned streets lit by witchlights strung on wires that stretch across its streets, from building to building.  The City Council House is located in Dragonhearth, on the east side of Silver Dragon Park. Across the park, facing the City Council House, is the Temple of Rasha-of-the-Moon. The Temple was the first public works project funded by the city and is the tallest structure in Moonhome. The Temple's Tower rises three-hundred feet (about 15 stories) into the air and, at night, the blessed silver lamp at the tower's apex casts a silver-blue glow over the entirely of Dragonhearth.
Dragonhearth's most famous resident is it's namesake, the elder silver dragon, Hankatar. It is common knowledge that Hankatar has a home in Dragonhearth, and that he walks the streets of Moonhome in a humanoid guise. However, no one seems to know what the dragon's humanoid form looks like, so folk in Dragonhearth tend to be very polite to people they meet on the street or in the shops. After all, one doesn't know that the old fellow having a friendly chat with the waitress at the tea shop isn't the Silver Dragon of Moonhome. Do they?

West of Dragonhearth, just across Laughing Water Stream, is the neighborhood of Bridges.  Bridges is a very damp neighborhood. There are a myriad of streams that crisscross the area, producing some very damp ground.  Nevertheless, as Moonhome's population expanded, new residents began to move into the area. Attempts to redirect the various streams ended badly, until the residents decided to work around the flow of water.
Buildings in Bridges are built on elevated platforms that place them at least a foot above the ground. In some areas, where seasonal flooding occurs, the buildings are placed much higher. Numerous pedestrian bridges crisscross the neighborhood's streams, many of them ornately carved and decorated by local artisans. Streets in Bridges are unpaved and, during the rainy summer months, turn into muddy tracts that can bog down a laden cart.  As such, Bridge's retail and commercial businesses tend to occupy properties near the borders to Dragonhearth and Checkers.
Bridges is a fairly quiet neighborhood. Most of the residents are elves who came to Moonhome from human-dominated cities, such as Fallen Baramir and Swordhold. Many retain the styles and customs from those cities, so it isn't uncommon to encounter elves dressed in the fashions of Swordhold or humming popular songs from the streets of Darkwater on any of the neighborhood's lovely pedestrian bridges.

To the east of Dragonhearth, is the neighborhood called Mountview.  Mountview was the site of Moonhome's first expansion. The area was chosen by the Brothers of the Vine as the site of their monastery and winery. The brothers built their monastery facing the east, giving them an excellent view of the mountains that surround the valley. The monastary and the winery still stand today, at the heart of Mountview, surrounded by homes and businesses.
If Moonhome has an industrial center, Mountview is that place. This neighborhood is where the majority of Moonhome's manafactories and crafthalls are set up. There are several small guildhalls established in Mountview, as well as trade schools.
Mountview is also the site of the Street of Treasures. This street runs between Dragonhearth and Mountview, containing shops that sell fine, imported goods. There are restaurants and tea shops, wine bars and book shops, perfumeries and jewelers.
In addition to industry and commerce, Mountview is also the site of various temples. Ratava, the Goddess of Pleasure, has a fairly large temple in south Mountview, near Solace, as does Kasam, the God of Charity and Wealth, and Neka, the Goddess of Trade and Diplomacy.

North of Bridges, Dragonhearth and Mountview is Checkers. The northernmost of Moonhome's neighborhoods, and the largest, Checkers is a predominantly agrarian community. Most of the residents are halflings, who came to Moonhome with the Brothers of the Vine, and sent word to family and friends about the new city. The halflings arrival was a boon, as food production was starting to become a problem. The halflings chose to settle, initially, a little ways away from their neighbors. Initially, their settlement was called Neromil, but as time passed, the area became known as 'the Checkerboard' and, finally, just Checkers.  The name came from the checkerboard-like layout of farming fields in the neighborhood. However, many original halflings continue to refer to the neighborhood as Neromil, a Halfling word that translates, roughly, to 'New Home.'
Most of the homes and businesses in Checkers are built on the halfling scale, and integrated into the local landscape. The streets in Checkers are well maintained and the most ordererd, laid out in a pragmatic grid pattern.
Checkers and its residents provide most of Moonhome's food, and this gives the community a great deal of influence and leeway around the city. Halfling farmers are some of the wealthiest residents of the city, and most aren't shy about spending coin for creature comforts. Some halfling homes are quite ostentatious by that race's standards. However, the residents of Checkers also put money into their community. There are publicly-supported schools in the neighborhood which any child can attend, for free, and hospitals and hospices overseen by priests of Halab and Anola. There is a large communal Temple of Ralam, the God of Agriculture, at the heart of the neighborhood which doubles as the neighborhood Council House and as a venue for public events.
Checkers is so well-organized and laid out that the neighborhood has seen a large influx of newcomers, mostly human, who have brought new energy and excitement to this sleepy, northernmost part of Moonhome.

And, finally, south of Mountview and Dragonhearth is Moonhome's newest neighborhood, Solace. Initially, Solace was a refugee camp where newcomers to Moonhome, fleeing persecution and prejudice, settled and waited for permission to enter the city proper. As time passed, the tents were replaced with permanent structures and the grassy lanes became dirt and stone tracks. Many of Solace's refugees gradually integrated into the city's other neighborhoods, but some chose to make their home in the former camp. It was these people who built the neighborhood, naming it Solace and offering a welcome hand to newcomers, whether they were refugees or just visitors. Eventually, Solace was formally recognized as part of Moonhome and given a seat on the City Council.
Today, Solace continues to serve as the unofficial gateway to the rest of Moonhome. The neighborhood is dynamic, with people constantly coming and going at all times of the day and night. Solace has accomodations for everyone, from well-to-do merchants from Mountgate and Graycrown, to refugees fleeing the war. Many temples have established charitable institutions in the neighborhood, and there are more shrines, to more gods, in Solace than in any other part of Moonhome.
Solace's population is the most diverse in the city. Elves share the streets with dwarves and drow, half-ogres and humans, tieflings and gnomes. Even stranger creatures are sometimes seen in Solace, such as goliaths and tabaxi, and even freescale dragonborn. Its stores and markets reflect this diversity and you can find items and goods in Solace that can't be found anywhere else in Moonhome, not even on the Street of Treasures.
Sadly, Solace also sees a fair amount of street crime. Because of this, Solace's neighborhood Council works closely with and strongly supports the City Watch. In fact, watchmen in Solace get a generous stipend from the neighborhood Council, making duty there a popular and lucrative assignment.

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