Friday, February 24, 2017

Lux Tenebris: Gorg

GORG, L16 Goliath Ranger

STR 12 (+1)
DEX 16 (+3)
CON 16 (+3)
INT 09 (-1)
WIS 13 (+1)
CHA 10
HP 126
AC 15 (Chain shirt)

Traits:
Stone’s Endurance
Powerful Build
Mountain Born
Languages: Common, Dwarf, Giant

Proficiencies: +5
Armor: Light, Medium, Shields
Weapons: Simple, Martial
Tools: Flute
Saves: Strength, Dexterity
Skills: Athletics, Survival

Features:
Wanderer
Favored Enemy: Giants, Orcs, Monstrosities
Natural Explorer: Mountain, Arctic, Forests
Fighting Style: Archery (+2 Ranged Atk)
Alert (Instead of Spellcasting; see p.165)
Ranger Archetype: Hunter
- Colossus Slayer
- Steel Will
- Volley
- Superior Hunter’s Defense: Evasion
Primeval Awareness
Extra Attack
Land’s Stride
Hide in Plain Sight
Vanish

Equipment:
Longbow. Ranged. +10 to hit; deals 1d8 + 3 piercing.
Shortswords (2). Melee. +8 to hit; deals 1d6 +3 piercing.
Chain Shirt. Medium Armor. AC 13 + Dex Mod (max 2)
Explorer’s Pack.

Gorg is the last survivor of his tribe. The others were wiped out when the Draconic Empire invaded. Gorg fought a one-man guerrilla war against the invaders and retains an intense hatred of dragons and dragonborn to this day. He and Nalasc are close friends, the small dwarf having saved Gorg’s life. Eventually, the two fell in with the other members of Lux Tenebris and have become well known adventurers.

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