Monday, February 27, 2017

Lux Tenebris: The Unseen

Humanoid (any race), any alignment

STR     10 (+0)
DEX    13 (+1)
CON   12 (+1)
INT     13 (+1)
WIS     10 (+0)
CHA   13 (+1)
HP       34
AC      12 (Leather armor)

Languages: any two languages
Saves: Dexterity +3, Intelligence +3
Senses: Passive perception 12
Skills: Deception +2, Insight +2, Investigation +3, Perception +2, Persuasion +3, Sleight of Hand +3, Stealth +3

Skulker.

You are expert at slinking through shadows. You gain the following benefits: you can try to hide when you are lightly obscured from the creature from which you are hiding; when you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn’t reveal your position; dim light doesn’t impose disadvantage on your Wisdom (Perception) checks relying on sight.

Multiattack.
The Unseen make two melee attacks.

Dagger. Melee. +3 to hit; reach 5 ft. or range 20/60 ft., one target; deals 1d4 +1 piercing damage.

Hand crossbow. Ranged, 30/120 ft; +3 to hit; deals 1d6 +1 piercing damage.


The Unseen are the intelligence operatives of the Masked King of Darkwater.
  Whereas the Marked Men are chosen in childhood, the Unseen are recruited as adults. They are chosen for their intelligence and self-interest or loyalty.  The Unseen come from all races and levels of society. Anyone can be Unseen, which tends to make the average citizen of Darkwater somewhat uneasy if not downright paranoid.

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