THYLIK, L16 Half-Elf Rogue
STR 10 (+0)
DEX 18 (+4)
CON 12 (+1)
INT 11 (+0)
WIS 10 (+0)
CHA 13 (+1)
AC 15 (Leather armor)
Languages: Common, Elvish, Draconic, Thieves’ Cant
Weapons: Simple, Hand x-bows, Longswords, Rapiers, Shortswords
Tools: Thieves’ tools
Saves: Dexterity +9, Intelligence +5
Skills: Acrobatics +14, Athletics +5, Deception +6, Investigation +10, Perception +5, Persuasion +11, Sleight of Hand +9, Stealth +14
Sneak Attack (+8d6)
Rogueish Archetype: Swashbuckler
- Fancy Footwork
- Rakish Audacity
- Elegant Manuever
Daggers (2). Melee. +9 to hit; deals 1d4 +4 piercing. Ranged. 20/60.
Rapier. Melee. +9 to hit; deals 1d8 +4 piercing.
Shortsword. Melee. +9 to hit; deals 1d6 +4 piercing.
Leather Armor. Light armor. AC 11 + Dex Mod.
Thylik’s father was the leader of the Ring of Fire, a cult that served evil powers from the Elemental Plane of Fire. Thylik was conceived by her parents to be a sacrifice to those powers, but the Draconic invasion disrupted the Ring of Fire’s plans. Thylik’s mother fled with her, but her mother died during the Siege of Darkwater. The orphaned Thylik grew up on the streets of Darkwater, and she grew up fast. As she grew older, she gravitated towards the docks where she became a favorite of certain old sea salts. They tought her to sail and fight and put her on the path to becoming an adventurer. Eventually, Thylik met the group that would become Lux Tenebris. She has found herself drawn toward the sombre goliath ranger, Gorg, and has developed a combative relationship with the half-elf fighter, Nadix.