Thursday, May 25, 2017

Lux Tenebris: Grey Volesor

GRAY VOLESOR, GUARDIAN OF THE EASTERN GATE (L12 Fighter/L7 Ranger)


STR     20
DEX    18
CON   20
INT     12
WIS     14
CHA   09
HP       213
AC      19 (Mithril Plat + FS: Defense)

Traits:
Size. Gray Volesor is eighteen feet tall. His size is Huge.
Speed. Gray Volesor’s base walking speed is 45 feet.
Darkvision.
Fey Ancestry.
Trance.
Mask of the Wild.
Languages: Common, Elvish, Sylvan, Giant, Draconic

Proficiencies: +6
Armor: All armor, shields
Weapons: Simple, Martial
Tools: Herbalism kit
Saves: Strength, Constitution
Skills: Athletics, Medicine, Religion, Stealth, Survival

Feats:
Discovery.
* * *
FS: Defense  (+1 AC in Armor)
Second Wind
Action Surge
Martial Archetype: Champion
- Improved Critial
- Remarkable Athlete
Extra Attack (+2)
Indomitable
* * *
Favored Enemy: Giants, Dragons
Natural Explorer: Mountain, Forest
FS: Archery (+2 Attack w/Ranged Weapons)
Ranger Archetype: Hunter
- Hunter’s Prey: Giant Killer
- Defensive Tactics: Steel Will
Primeval Awareness
Alert*

Spellcasting:
# of Spells: 5
Spell DC: 16
Atk Mod: +8
L1(4): Detect Magic, Hail of Thorns, Hunter’s Mark
L2(3): Lesser Restoration, Pass Without a Trace

Equipment:
Sharpshooter’s Bow.  Magic Longbow, very rare, gives +3 to attack rolls. Ranged, 150/600 ft. +9 to hit; deals 1d8 +4 piercing; heavy, 2-handed.

Giant-slayer. Magic longsword, rare, gives +1 to attack and damage rolls. When it strikes a giant, the giant takes an extra 2d6 slashing and must succeed on a DC 15 Strength saving throw or fall prone. The longsword affects all creatures of the giant type, including etins and trolls. +12 to hit; deals 1d8 +6 slashing; versatiles (1d10).

Mace of Smiting. Magic mage, rare. You gain +1 to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack made with the mace, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or less after taking this damage, it is destroyed. +12 to hit; deals 1d6 + 6 bludgeoning.

Mithril Plate. Magic armor. Uncommon. AC 18.

An explorer’s pack, a scroll case stuffed full of notes from your observations, a winter blanket, a set of common clothes, an herbalism kit.

There is a rugged path that zigzags through the Goblinteats, a path only the nimblest of mountain goats could traverse. Nevertheless, it is the one accessible path into Arinshrae from the east and set to guard it is Grey Volesor.
Eighteen feet tall with ebon hair and gray-white skin, Grey Volesor bears a superficial resemblance to a stone giant. However, despite his size, his features are elven, almost delicate. All except for his eyes. Grey Volesor’s eyes are like two pits of shadow, black upon black, with neither white nor iris to mark that ebon perfection.
Known as the Guardian of the Eastern Gate, Grey Volesor has protected his path for centuries. None pass him and live, without his queen’s approval.  He is a formidable opponent. Strong and tough, armored from neck to feet in mithril plate and armed with magic weapons. He is a deadly shot with his bow, and a true dragonslayer, having slain the blue dragon, Behirta, in single combat with that same bow.
No one knows how long Grey Volesor has manned his post. Some say he was exiled here for some sin or crime beyond the pale. Others say he vollunteered, seeking an escape from the queen’s court, and the lonely solace of mountain and sky. Nothing is known for certain about Grey Volesor’s past except for one thing: he is one of the Nightshade Queen’s children. 

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