GOV-GENERAL CRAKON DARRIX, L11 Dragonborn Sage (Fighter 3/Bard 8)
DEX 11 (+0)
CON 14 (+2)
INT 11 (+0)
WIS 11 (+0)
CHA 20 (+5)
AC 18 (Chain Mail & Shield)
Draconic Ancestry: Gold
Breath Weapon: Fire
Damage Resistance: Fire
Languages: Celestial, Common, Draconic, Elvish
Armor: All armor, Shields
Weapons: Simple, Martial
Tools: Calligrapher’s supplies, Pipes
Saves: Strength +7, Constitution +6
Skills: Arcana +4, Athletics +7, Deception +9, History +4, Intimidation +13, Perception +4, Persuasion +13, Religion +4
* * *
Fighting Style: Dueling
Martial Archetype: Battle Master
- Combat Superiority
--Manuevers: Distracting Strike, Feinting Attack, Rally
--Superiority Dice (4d8)
Student of War
* * *
Jack of All Trades
Song of Rest
Bard College: College of Lore
- Bonus Proficiencies
- Cutting Words
- Additional Magical Secrets
Font of Inspiration
# of Spells: 11
Spell DC: 17
Atk Mod: +9
At-Will (3): Friends, Prestidigitation, True Strike
L1 (4): Detect Evil & Good, Hunter’s Mark, Bane, Charm Person, Dissonant Whispers
L2 (3): Blindness/Deafness, Detect Thoughts, Suggestion
L3 (3): Bestow Curse, Dispel Magic
L4 (2): Greater Invisibility, Polymorph, Dimension Door
Quarterstaff. Melee. +7 to hit; deals 1d6 +5 bludgeoning. Versatile (d8).
Shortsword. Melee. +7 to hit; deals 1d6 +5 piercing. Finesse, Light.
Light x-bow. Ranged, 80/320 ft. +4 to hit; deals 1d8 piercing. Ammo, Loading, 2-handed.
Chain Mail. Heavy armor. AC 16. Min Str 13. Disadv on Stealth.
Shield. Armor. AC +2
An explorer’s pack, a bottle of black ink, a quill, a small knife, a set of bone pipes, a set of common clothes, a pouch with 10gp.
The Darrix Clan hails from a remote southeastern city in the Draconic Empire. Its members are known for their intelligence and dedication. Most gravitate toward administrative duties, but some pursue other interests. Crakon Darrix’s choice to join the Imperial Legions was unusual, but her clan knew she would go far.
There faith in her has been confirmed. Crakon Darrix is the Governor-General of Shrike, appointed by the Emperor himself to oversee the imperial annexation of Shrike and its territories. New of her appointment came as a shock to some of her peers; they do not believe Crakon is hard enough to oversee the annexation and supress resistance. The Emperor and the High Council know better.
Crakon Darrix is a female of intelligence, poise and pragmatism. She knows that the real challenge is not holding onto Shrike and its territories, but it is rather to win the hearts and minds of the inhabitants. To that end, she governs the region with an even hand, enforcing imperial law while trying to convince Shrike’s residents of the benefits of imperial citizenship.
Her arguments have not been completely dismissed. Trade is starting to flow into Shrike again, bringing commerce into the Brightcoin District. The restrictions on the University have been lightened, although Crakon is quick to quash any attempt at rabble-rousing or incitement to rebellion among its students or faculty. She has reached out to the Archchancellor, the local priests and even some of the more receptive local nobility, attempting to draw them together into an informal advisory committee. This last has met with mixed results.
Charming and intelligent, Governor Crakon is a loyal imperial citizen and a soldier. She prefers subtlety but can be brutal when necessary. Imperial law is harsh and Crakon has no qualms about dispensing it. This has not made her popular in certain quarters of the city.
Fortunately, Crakon has the wise counsel of her aasimar companion, Areven Logos, to assist her in her duties.