HALNOR, L11 Goliath Hermit (Ranger 9/Druid 2)
STR 13 (+1)
DEX 18 (+4)
CON 15 (+2)
INT 11 (+0)
WIS 14 (+2)
CHA 12 (+1)
AC 15 (Leather armor)
Languages: Common, Druidic, Giant, Primordial
Armor: Light, Medium, Shields
Weapons: Simple, Martial
Tools: Herbalism kit
Saves: Strength, Dexterity
Skills: Animal Handling, Athletics, Medicine, Perception, Religion
* * *
Favored Enemy: Monstrosities, aberrations
Natural Explorer: Forest
Ranger Archetype: Beast Master
- Ranger’s Companion
- Exceptional Training
* * *
Druid Circle: Circle of the Moon
- Combat Wild Shape
- Circle Forms
# of Spells: 06
Spell DC: 14
Atk Mod: +6
L1(4): Ensnaring Strike, Goodberry, Hail of Thorn
L2(3): Barkskin, Pass without a Trace
L3(2): Conjure Barrage
Longbow. Ranged, 150/600; +10 to hit; deals 1d8 +4 piercing. Heavy, 2-Handed.
Shortswords(2); Melee; +8 to hit; deals 1d6 +4 piercing. Finesse, Light.
Leather armor. Light armor. AC 11 + Dex Mod.
An explorer’s pack, a scroll case stuffed full of notes, a winter blanket, a set of common clothes, an herbalism kit, and 5gp.
Note: Druidic spellcasting was switched out in favor of Savage Attacker.
Halnor is a Goliath druid, the steward of the Amuntor Woods, which lie several miles northwest of Shrike. Slightly built, for a Goliath, Halnor assumed his role several years ago, simply appearing in the woods and declaring them under his protection. He proved to be affable enough to the folk who lived on the edge of the woods, but displayed a ferocious temper when a band of brigands tried to set up headquarters in his domain. The locals found their skinned corpses hanging from trees on the wood’s northern side. After that, Halnor seemed less ‘affable’ and more dangerous.
During the invasion, refugees from local villages sought shelter in the woods. Behind them came Draconic legionaires, intent on killing or enslaving them. None who entered the woods returned and, eventually, invaders and locals alike learned to give the forest a wide berth.
Locals who live on the edge of the woods still encounter Halnor. He is less affable now, greeting them with warnings not to enter the woods. Most take his words to heart.
What Halnor hasn’t told anyone is that Amuntor Woods has become a gateway to a demiplane ruled by a powerful archfey called the Lord of the Dying Day. Halnor’s arrival in the area was not happenstance; the druid was sent here by the Circle of Seasons, to ensure that no one disturbs the Lord of the Dying Day. So far, he has done his job admirably, aided by his lioness companion, Bhatere.
Halnor is observing the situation in Shrike carefully. If Amuntor Woods is threatened by either side, Halnor will step in. If necessary, he can call upon the Circle of Seasons for back-up. However, if the Lord of the Dying Day is disturbed, anything could happen.