DICEL ANEROK, L8 Half Orc Fighter
STR 20 (+5)
DEX 10 (+0)
CON 14 (+2)
INT 09 (-1)
WIS 10 (+0)
CHA 14 (+2)
AC 18 (Chain mail & Shield)
Languages: Common, Orc.
Armor: All armor, Shields
Weapons: Simple, Martial
Tools: Vehicles: Land, Dice
Saves: Strength, Constitution
Skills: Animal Handling, Athletics, Intimidation, Perception, Survival
* * *
Fighting Style: Dueling
Martial Archetype: Champion
- Improved Critical
- Remarkable Athlete
Longsword. Melee. +8 to hit; deals 1d8 +7 slashing. Versatile (1d10).
Light x-bow. Ranged, 80/320 ft. +3 to hit; deals 1d8 piercing. Loading, 2-handed.
Chain mail. Defense. AC 16. Min Str 13. Disadvantage on Stealth.
Shield. Defense. AC +2.
An explorer’s pack, a momento from an old love, a set of bone dice, a set of common clothes, a belt pouch with 10gp.
Dicel Anerok’s mother was the daughter of an outcast orc warrior. He sold Dicel’s mother into bondage to a caravan master as a child. Dicel’s father could have been anyone along the caravan route, her mother never said. Dicel grew up in the caravan, as a sort of mascot among the guards and merchants. When her mother died, Dicel’s freedom was purchased by several of those same guards and merchants. To repay them, Dicel became a guard herself, selling her services to the caravans running between Shrike and the Southern Palatines. After some years, Dicel had acquired a tidy sum of money, enough for her to invest in a merchant enterprise in Shrike. Over the years, Dicel has become a formidable presence within the Brightcoin District as a merchant and moneylender. She was briefly married, but it didn’t work out, and Dicel lives alone in a large house on the northern edge of the district.
When Shrike surrendered to the Draconic Empire, trade was briefly disrupted. Dicel portioned out her resources very carefully, taking payment only in hard currency and extending credit to no one. Now that trade has begun to flow again, albeit between Shrike and the empire, Dicel is once again accepting letters of credit from reputable merchant houses and banking institutions.
A pragmatist, Dicel’s willingness to do business with anyone who can pay her in coin has turned some city hardliners against her. The resistance considers her a sympathizer, which has put a large target on Dicel’s home and businesses. Governor Darrix finds the half-orc woman’s bluntness refreshing.
Dicel doesn’t care. She’s not political. It doesn’t matter to her who is running Shrike, as long as they don’t interfere too much with her business ventures. She looks after herself, her employees and her friends and neighbors. Anyone who targets Dicel or her friends, imperial or resistance, would make enemies throughout Shrike and beyond that could cost them dearly.
Dicel, herself, is no push-over. She’s kept in shape and is probably better now with a sword then she was when she guarded the caravans. Plus, her household consists of several seasoned veterans and fighters who would rally to her aid.