ARAVEN LOGOS, L12 Aasimar Paladin
STR 18 (+4)
DEX 13 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 13 (+1)
CHA 17 (+3)
AC 18 (Chain Mail & Shield)
Languages: Celestial, Common, Draconic, Primordial
Armor: All armor, Shields
Weapons: Simple, Martial
Saves: Wisdom +5, Charisma +7
Skills: Insight +5, Intimidation +7, Persuasion +7, Religion +4
Shelter of the Faithful
* * *
Lay on Hands
Sacred Oath: Oath of the Ancients
- Channel Divinity: Nature’s Wrath, Turn the Faithless
- Aura of Warding
Aura of Protection
Aura of Courage
Improved Divine Smite
# of Spells: 09
Spell DC: 15
Atk Mod: +7
L1(4): ensnaring strike, speak w/animals, command, compelled duel, divine favor
L2(3): moonbeam, misty step, aid, lesser restoration, magic weapon
L3(3): plant growth, protection from energy, crusader’s mantle, elemental weapon, remove curse
Longsword. Melee. +8 to hit; deals 1d8 +4 slashing. Versatile (1d10).
Spear. Melee. +8 to hit; deals 1d6 +4 piercing. Thrown, Range 20/60 ft. Versatile (1d8).
Chain Mail. Heavy armor. AC 16. Min Str 13. Disadv on Stealth.
Shield. AC +2
A holy symbol, a priest’s pack, a prayer book, 5 sticks of incense, vestments, a set of common clothes, a belt pouch with 15gp.
Araven Logos hails from the aasimar city of Pax. Given to the Temple of Sumet, the god of war, Logos was raised to be totally devoted to the deity and his precepts. However, a life of priestly service was not in the cards for Logos; instead, he was chosen by Sumet to serve as one of his paladins.
In service to the war-god, Logos left the tranquility of Pax, and chose to serve among the Legions of the Draconic Empire. Despite his divinely endowed abilities, Logos never found a commanding officer truly worthy of his service until he met General Crakon Darrix. In her own way, Darrix was as great an outsider as Logos, although for different reasons. Over time, the two have forged a close friendship based on loyalty and mutual respect.
Logos serves as Darrix’s chief aid in the conquered city of Shrike. He knows that even for clever Darrix, overseeing Shrike has been difficult. The aasimar has made a point of being available to his commanding officer, to provide both tactical and moral advice when requested.
The legionaires assigned to Shrike view Darrix with trepidation and awe. Dragonborn acknowledge the gods, but do not venerate them. They do believe that the presence of god-touched among them indicate portentous events over the horizon. Whether those events are good or not remains to be seen.
The residents of Shrike view Logos’s presence among their conquerors with confusion. Aasimar are known to be the offspring of celestial beings, and Logos is a paladin as well. How can someone so intrinsically good serve their oppressors? Perhaps, some whisper, it was the will of the gods that Shrike fall to the empire?