Wednesday, September 14, 2016

Odekor - Day 14

Player Races

Aarakocra
Ability Scores.You get a +2 to your Dexterity score and a +1 to Wisdom.
Size.  Your size is Medium.
Speed. You have a base walking speed of 30 feet and a flight speed of 50 feet.
Languages. You speak Auran and Common.
Alignment. Aarakocra tend to be lawful neutral or neutral good.
Talons. You possess talons and are proficient in their use as a melee weapon. On a hit, they inflict 1d6 + Dexterity Modifier of slashing damage.

Gnomes
Ability Scores. You get a +2 to your Intelligence score and a +1 to your Charisma score.
Size. Your size is Small.
Speed. Your base walking speed is 25 feet.
Languages. You speak Gnomish and Common.
Alignment. All Odekor Gnomes are chaotic. They are never lawful.
Gnomish Madness. You have advantage on all Intelligence, Wisdom and Charisma saving throws against magic.

Kenku
Ability Scores. You get a +2 to your Wisdom score and a +1 to Dexterity.
Size. Your size is Medium.
Speed. You have a base walking speed of 30 feet.
Languages. You speak Auran and Common.
Alignment. Kenku tend to be lawful or neutral, although any alignment is possible.
Ambusher. You have advantage on attack rolls against any creature you have surprised.
*Note that Odekor Kenku do NOT have the mimicry ability and that they CAN speak.*

Kobolds
Ability Scores. You get a +2 to Dexterity and a +1 to Constitution.
Size. Your size is Small.
Speed. You have a base walking speed of 25 feet.
Languages. You speak Draconic and Common.
Alignment. Kobolds can be any alignment but are most often neutral.
Darkvision. Within 60 feet, you can see in dim light as if it were bright light and in darkness as if it were dim light. You cannot discern colors, only shades of gray.
Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally is not incapacitated.
Sunlight Sensitivity. While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Troglodytes
Ability Scores. You get a +2 to your Strength score and a +1 to your Constitution.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You speak Troglodyte and Common.
Alignment. Civilized troglodytes are usually lawful neutral. Outcast troglodytes tend to be chaotic evil, but other alignments are possible.
Chameleon Skin. You have advantage on Dexterity (Stealth) checks made to hide.
Darkvision. Within 60 feet, you can see in dim light as if it were bright light and in darkness as if it were dim light. You cannot discern colors, only shades of gray.
Stench. Any creature other than another troglodyte that begins its turn within 5 feet of you must succeed on a DC 12 Constitution saving throw or be poisoned until the start of their next turn. On a successful saving throw, the creature becomes immune to the stench of troglodytes for 1 hour.

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