Oris, L1 Kobold Cleric
DEX 16 (+3)
CON 14 (+2)
WIS 15 (+2)
AC 16 (leather armor & shield)
Size. Your size is Small.
Speed. You have a base walking speed of 25 feet.
Languages. You speak Draconic and Common.
Darkvision. Within 60 feet, you can see in dim light as if it were bright light and in darkness as if it were dim light. You cannot discern colors, only shades of gray.
Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally is not incapacitated.
Sunlight Sensitivity. While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Armor: Light, Medium, Heavy, Shields
Saves: Wisdom +4, Charisma +2
Skills: Insight +4, Religion +2
Leather Armor; AC 11 + Dex
Shield; AC +2
Mace; +2 to hit; deals 1d6 bludgeoning
Dagger; +5 to hit; deals 1d4 +3 piercing; Finesse, light, thrown (range 20/60)
Divine Domain: Life
- Bonus Proficiency: Heavy Armor
- Disciple of Life
# of Spells: 2
Spell DC: 12
Spell Atk Mod: +4
Domain Spells: Bless, Cure Wounds
At-Will: Mending, Spare the Dying, Thaumaturgy
L1 (2): Guiding Bolt, Healing Word
Oris was born in the imperial capital of Askir, the youngest son of loving parents. His mother worked as a florist’s assistant while his father was a priest in the Cult of Tytan. When the War came and then the godstorms, Askir was the only member of his family to survive. His parents and siblings were killed by the storms. Oris survived, barely, and made his way to what he considered the safest place in the ravaged city, the Temple of Tytan. The young kobold spent the first few nights, shivering on the floor of the Temple, sleeping at the feet of a statue of Tytan himself. And he dreamed.
Oris dreamed of a beautiful garden. His parents were there, smiling, waiting for him. With them was a tall, kind human man in flowing red robes. The human rubbed Oris’s head and gave him a sweet. Oris woke with a start, the taste of the sweet fresh on his tongue, and the certain realization that he had been chosen by Tytan to be one of his clerics.
Oris left the temple as the half-dragons were returning to Askir. He crept out of the city and fled into the stonewood south of the city. There, he found a group of wandering kobolds and joined them as priest and healer. He stayed with them for several weeks until an encounter with a gibbering mouther again left Oris an only survivor.
He walked south and west, traveling by night, avoiding trouble when he could. When he slept, he dreamed. He dreamed of Tytan, holding him on his lap, cuddling him, whispering secrets into his ear.
It was the dreams that led Oris to the wounded aarakocra, Arrodeth Graywing. He saved her life and was invited to join her Checkered Band. Oris agreed and traveled with the party back to the shadowtown of Alsnoc’s Hollow, where Oris has become quite well known as healer and espouser of Tytan’s greatness.
What no one has realizes is that Oris has a divine mission. He has been ordered by Tytan to save the Empire. He must develop his powers to the point where he can cast resurrection. At that point, he will be instructed by his god to resurrect certain human persons, who will restore humanity, expand the worship of Tytan and build a whole new Empire.